How does kuzma_ play?

Rating 1.03 (from 12 matches) K/R 0.74 ADR 80.6 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 12 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 33% good 1.10 to 1.29 17% normal 0.90 to 1.09 0% weak 0.75 to 0.89 33% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
K/D 1.07+0.04 · Ø 1.03 better than 64%
Pistol kills per match 2.6
Knife kills 4 in 149 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

MVPs per match 2.1−0.2 · Ø 2.3 better than 26%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Deaths per round 69%−3 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether kuzma_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 143 before.

Kills per round (K/R)

0.60
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.84.

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −135 ELO
36 matches · 36% win rate
In match 2 of the day −60 ELO
33 matches · 39% win rate
On Tuesdays −116 ELO, win rate 43%

kuzma_ loses the most ELO on Ancient: −135 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.57 · Mirage
  2. Longest win streak: 5 wins in a row · Overpass
  3. Recorded match no. 100 · Anubis
  4. Most kills in a match: 44 · Anubis

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient36
36% better than 9%
0.67 better than 17%
73.6 better than 12%
1.25-
40% of 5 duels better than 4%
0% of 2 situations better than 1%
Anubis25
56% better than 67%
0.80 better than 80%
80.8 right on the average
1.10-
45% of 11 duels better than 18%
100% of 1 situations better than 99%
Nuke20
45% better than 20%
0.76 right on the average
83.2 better than 57%
-
-
-
Overpass20
60% -
0.78 -
87.9 -
-
-
-
Mirage17
47% better than 32%
0.71 better than 35%
77.4 better than 32%
1.08-
37% of 35 duels better than 2%
50% of 2 situations better than 81%
Cache14
50% -
0.77 -
86.0 -
0.43-
40% of 5 duels -
-
Inferno10
70% -
0.74 -
82.9 -
-
-
-
Dust 27
43% -
0.71 -
84.5 -
1.09-
54% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kuzma_ plays

Across 149 matches kuzma_ averages K/R 0.74 and ADR 80.6; the rating across the 12 rated matches is 1.03. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 56% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 6 of 12 matches the rating was 1.10 or higher (50%), in 6 it was below 0.90. Best month by rating: June 2026 at 1.21. kuzma_ loses the most ELO on Ancient (−135 ELO, win rate 36%). Things go best on Anubis (+89 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, −37 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.