KuRoc__
Name history of KuRoc__
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does KuRoc__ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (236 matches).
Compared with 1,955 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Weakness23% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.97 K/D and so slightly below the average (1.02).
Impact
AverageExactly 3 kills in 4.2% of rounds and so just above the average (4.0%).
Utility and deaths
Weakness2.0 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 9 averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.82. Last 3 months: 0.74 (at the start 0.75). Just above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.13. Last 3 months: 1.00 (at the start 1.02). Just below the average (1.02).
Damage per round (ADR)
Best month: October 2026 with 86.7. Last 3 months: 79.5 (at the start 80.5). Just below the average (80.3).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 49% (at the start 52%). Right on the average (49%).
Matches won (win rate)
Best month: October 2026 with 53%. Last 3 months: 49% (at the start 40%). Clearly below the average (52%).
Best month: September 2026 with 2,306. Last 3 months: 1,929 (at the start 1,697).
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: October 2026 with 32%.
Patterns
From the last 306 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
KuRoc__ loses the most ELO on Mirage: −67 ELO, 33% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Recorded match no. 250 · Cache
- Highest rating in a match: 2.33 · Nuke
- Most kills in a match: 53 · Cache
Maps in detail
from the last 306 matchesCompared with players on the same level who have at least 15 matches on the map.
How KuRoc__ plays
Across 306 matches KuRoc__ averages K/R 0.74 and ADR 79.7; the rating across the 256 rated matches is 0.99. Biggest strength: Rounds with first kill at 12%, better than 75% of level 9 players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 9 players. Averages 16.4 kills per match with 51% headshots. The strongest map is Cache with a 57% win rate in 30 matches. In 85 of 256 matches the rating was 1.10 or higher (33%), in 116 it was below 0.90. In 236 matches with detailed stats: 52 4Ks and 2 aces. Best month by rating: October 2026 at 1.13. KuRoc__ loses the most ELO on Mirage (−67 ELO, win rate 33%). Things go best in match 3 of the day (+119 ELO, win rate 55%). Match no. 3 of the day goes best: 55% win rate, +119 ELO. Improved over the last three months: Win rate +9 pp, ELO +232. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.00, ADR at 79.5. Last 30 days: 6 matches, win rate 83%, net ELO +104.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.