kurexus

Germany
Streamer Player

2,692 followers 19 streams in 30 days 14 avg. viewers last live on Oct 29, 2026

106 matches tracked 72 matches in 30 days
ELO ▼ 40
1,366
30-day peak: 1,541
Rank EU
#763,194
Germany #21,272 in Germany

How does kurexus play?

Rating 1.12 K/R 0.79 ADR 82.0 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 105 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 32% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most
Level 7

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 55%+5 pp · Ø 50% better than 87%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 32%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (46%).

Headshot rate 58%+12 pp · Ø 46% better than 96%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 1.17+0.17 · Ø 1.00 better than 94%
Pistol kills per match 3.0 from the last 105
Knife kills 2 in 105 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 64%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 84%
MVPs per match 2.5+0.3 · Ø 2.2 better than 84%
4Ks and aces 22x 4K, 1 ace in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 65%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 72%
Deaths per round 68%−5 pp · Ø 73% better than 94%

Progress

One value per month, dashed line is the level 7 average
Whether kurexus is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 106 matches, all from the last 3 months.

Kills per round (K/R)

0.79
SepOct

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −114 ELO
32 matches · 41% win rate
In match 1 of the day −62 ELO
36 matches · 44% win rate
Between 12:00 and 18:00 −134 ELO, win rate 42%

kurexus loses the most ELO on Dust 2: −114 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 9 wins in a row · Ancient
  3. Highest rating in a match: 2.39 · Dust 2

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
41% better than 20%
0.85 better than 93%
85.1 better than 79%
1.18 better than 92%
55% of 118 duels better than 78%
32% of 28 situations better than 33%
Mirage26
62% better than 86%
0.79 better than 80%
83.0 better than 69%
1.14 better than 86%
60% of 89 duels better than 94%
27% of 15 situations better than 25%
Cache19
58% -
0.71 -
77.2 -
1.04-
46% of 54 duels -
45% of 11 situations -
Ancient16
44% better than 32%
0.82 better than 92%
84.0 better than 71%
1.11 better than 88%
65% of 43 duels better than 99%
11% of 9 situations better than 3%
Inferno8
50% -
0.72 -
72.8 -
1.03-
64% of 22 duels -
100% of 1 situations -
Nuke3
67% -
0.81 -
92.4 -
1.17-
38% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kurexus plays

Across 106 matches kurexus averages K/R 0.79, ADR 82.0 and a rating of 1.12. Biggest strength: Headshot rate at 58%, better than 96% of level 7 players. Averages 17.1 kills per match with 58% headshots. The strongest map is Mirage with a 62% win rate in 26 matches. In 48 of 105 matches the rating was 1.10 or higher (46%), in 23 it was below 0.90. In 106 matches with detailed stats: 22 4Ks and 1 ace. kurexus loses the most ELO on Dust 2 (−114 ELO, win rate 41%). Things go best on Mirage (+50 ELO, win rate 62%). Last 30 days: 72 matches, win rate 46%, net ELO −13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.