kurazan1

Russia
Player
On FACEIT since 2019 212 matches tracked 68 matches in 30 days
ELO ▲ 53
1,728
30-day peak: 1,766
Rank EU
#425,583
Russia #120,160 in Russia

How does kurazan1 play?

Rating 0.92 K/R 0.68 ADR 78.6 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 212 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

Level 8

Compared with 1,299 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 41%−9 pp · Ø 50% better than 2%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.00).

Headshot rate 46%−1 pp · Ø 47% better than 43%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.90−0.10 · Ø 1.00 better than 14%
Pistol kills per match 3.4
Zeus kills1 in 212 matches
Knife kills 6 in 212 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 32%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 22%
MVPs per match 2.0−0.3 · Ø 2.3 better than 24%
4Ks and aces 11x 4K, 2 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.31+0.04 · Ø 0.27 better than 64%
Deaths per round 75%+3 pp · Ø 72% better than 22%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +7 pp, ELO +126
= Stayed the same
K/R at 0.66, Rating at 0.90, ADR at 77.9, Headshots at 47%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.64
MarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.73. Last 3 months unchanged at 0.66. Clearly below the average (0.72).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −53 ELO
25 matches · 52% win rate
Between 6:00 and 12:00 −128 ELO, win rate 43%
On Thursdays −97 ELO, win rate 43%

kurazan1 loses the most ELO on Mirage: −53 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Nuke
  2. Recorded match no. 100 · Mirage
  3. Most kills in a match: 42 · Dust 2
  4. Highest rating in a match: 2.31 · Nuke

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
52% better than 53%
0.68 better than 26%
78.3 better than 40%
0.94 better than 25%
39% of 320 duels better than 5%
30% of 53 situations better than 29%
Inferno42
57% better than 64%
0.70 better than 47%
82.4 better than 67%
0.96 better than 35%
43% of 207 duels better than 12%
23% of 26 situations better than 15%
Mirage25
52% better than 54%
0.67 better than 23%
75.2 better than 26%
0.89 better than 13%
39% of 119 duels better than 4%
17% of 6 situations better than 7%
Nuke24
58% better than 61%
0.67 better than 20%
74.8 better than 23%
0.91 better than 17%
45% of 118 duels better than 17%
22% of 18 situations better than 14%
Ancient16
25% better than 1%
0.58 better than 2%
73.4 better than 18%
0.76 better than 1%
49% of 83 duels better than 43%
0% of 3 situations better than 1%
Cache14
50% -
0.72 -
80.1 -
0.95-
46% of 81 duels -
40% of 10 situations -
Anubis9
33% -
0.74 -
85.8 -
0.95-
44% of 68 duels -
60% of 5 situations -
Overpass7
29% -
0.69 -
86.1 -
0.91-
48% of 46 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kurazan1 plays

Across 212 matches kurazan1 averages K/R 0.68, ADR 78.6 and a rating of 0.92. Biggest strength: Utility hit rate at 41%, better than 85% of level 8 players. Most room to improve: Opening duels won at 41%, better than only 2% of level 8 players. Averages 15.0 kills per match with 46% headshots. The strongest map is Nuke with a 58% win rate in 24 matches. In 55 of 212 matches the rating was 1.10 or higher (26%), in 99 it was below 0.90. In 113 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: June 2026 at 1.00. kurazan1 loses the most ELO on Mirage (−53 ELO, win rate 52%). Things go best on Inferno (+94 ELO, win rate 57%). Improved over the last three months: Win rate +7 pp, ELO +126. Unchanged in recent months: K/R at 0.66, Rating at 0.90, ADR at 77.9, Headshots at 47%. Last 30 days: 68 matches, win rate 51%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.