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kurai_2844

Russia
Player
192 matches tracked 35 matches in 30 days
ELO ▲ 297
855
30-day peak: 855
Rank EU
#1,603,824
Russia #453,963 in Russia

How does kurai_2844 play?

Rating 0.89 K/R 0.66 ADR 73.4 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 192 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 8% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 43%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 3 average. More first kills per match than the level 3 average. Higher headshot rate than the level 3 average.
Multi-killsEntryHeadshots
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Level 3

Compared with 415 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so well above the average (9%).

Rounds with first kill 11%+2 pp · Ø 9% better than 80%
Opening duels won 48%−1 pp · Ø 49% better than 54%

Clutch

Average
Last one alive

21% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 21%−18 pp · Ø 39% better than 2%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 88%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so slightly below the average (0.93).

Headshot rate 46%+5 pp · Ø 41% better than 72%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 0.84−0.09 · Ø 0.93 better than 16%
Pistol kills per match 1.6
Knife kills 4 in 192 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so clearly above the average (12.2%).

2K rounds 13.5%+1.3 pp · Ø 12.2% better than 81%
3K rounds 3.9%+0.4 pp · Ø 3.5% better than 72%
MVPs per match 1.8−0.2 · Ø 2.0 better than 29%
4Ks and aces 10x 4K, 1 ace in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 38%+5 pp · Ø 33% better than 77%
Utility damage per round 3.2−0.2 · Ø 3.4 better than 41%
Enemies flashed per round 0.24+0.02 · Ø 0.22 better than 57%
Deaths per round 78%+5 pp · Ø 73% better than 9%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.06, Rating +0.10, ADR +10.3, Win rate +20 pp, ELO +319
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Nov 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.81
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.81. Last 3 months: 0.70 (at the start 0.64). Just above the average (0.69).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −220 ELO
33 matches · 36% win rate
On Mirage −69 ELO
39 matches · 41% win rate
On Sundays −250 ELO, win rate 32%

kurai_2844 loses the most ELO on Ancient: −220 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.18 · Nuke
  3. Most kills in a match: 32 · Nuke
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke48
46% better than 28%
0.68 better than 36%
75.6 better than 39%
0.94 better than 37%
46% of 186 duels better than 31%
19% of 21 situations better than 8%
Mirage39
41% better than 27%
0.65 better than 33%
73.2 better than 34%
0.87 better than 22%
42% of 165 duels better than 18%
24% of 21 situations better than 19%
Ancient33
36% better than 12%
0.62 better than 19%
70.6 better than 19%
0.81 better than 12%
41% of 111 duels better than 14%
31% of 16 situations better than 32%
Dust 233
48% better than 48%
0.62 better than 15%
68.0 better than 12%
0.83 better than 10%
46% of 115 duels better than 40%
25% of 16 situations better than 21%
Anubis14
71% -
0.70 -
80.4 -
0.97-
51% of 57 duels -
33% of 6 situations -
Overpass12
58% -
0.71 -
78.2 -
0.96-
45% of 51 duels -
33% of 3 situations -
Inferno10
40% -
0.67 -
71.7 -
0.89-
35% of 62 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kurai_2844 plays

Across 192 matches kurai_2844 averages K/R 0.66, ADR 73.4 and a rating of 0.89. Biggest strength: Rounds with first kill at 11%, better than 80% of level 3 players. Most room to improve: Clutch 1v1 won at 21%, better than only 2% of level 3 players. Averages 13.9 kills per match with 46% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 47 of 192 matches the rating was 1.10 or higher (24%), in 108 it was below 0.90. In 51 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: November 2026 at 1.11. kurai_2844 loses the most ELO on Ancient (−220 ELO, win rate 36%). Things go best on Dust 2 (+29 ELO, win rate 48%). Improved over the last three months: K/R +0.06, Rating +0.10, ADR +10.3, Win rate +20 pp, ELO +319. Got weaker: Headshots −3 pp. Last 30 days: 35 matches, win rate 60%, net ELO +253.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.