kulti1717

Germany
Streamer
411 matches tracked 109 matches in 30 days
ELO ▲ 38
1,708
30-day peak: 1,806
Rank EU
#423,723
Germany #12,002 in Germany

How does kulti1717 play?

Rating 1.01 (from 346 matches) K/R 0.74 ADR 82.1 from 411 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 346 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (255 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 7%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 8%
AWP share of kills 16%+5 pp · Ø 11% better than 77%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 3.5
Knife kills 2 in 411 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 51%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 31x 4K, 5 aces in 255 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 21%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, ELO +168
= Stayed the same
K/R at 0.74, ADR at 82.8
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Nov 2025 to Jan 2026.

Kills per round (K/R)

0.74
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.74 (at the start 0.75). Just above the average (0.72).

Patterns

From the last 411 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −334 ELO
108 matches · 42% win rate
On Inferno −290 ELO
41 matches · 34% win rate
Between 0:00 and 6:00 −95 ELO, win rate 42%
On Thursdays −219 ELO, win rate 42%

kulti1717 loses the most ELO in match 1 of the day: −334 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Inferno
  2. Longest win streak: 7 wins in a row · Anubis
  3. Recorded match no. 250 · Dust 2
  4. Most kills in a match: 44 · Cache

Maps in detail

from the last 411 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 293
45% better than 31%
0.72 better than 48%
80.9 better than 56%
0.97 better than 36%
53% of 374 duels better than 65%
22% of 49 situations better than 12%
Anubis84
46% better than 35%
0.72 right on the average
79.7 better than 51%
0.98 better than 39%
55% of 396 duels better than 74%
35% of 51 situations better than 45%
Nuke74
73% better than 94%
0.87 better than 87%
92.1 better than 88%
1.20 better than 86%
61% of 245 duels better than 92%
40% of 45 situations better than 53%
Cache52
52% -
0.71 -
78.7 -
0.99-
54% of 295 duels -
23% of 30 situations -
Inferno41
34% better than 9%
0.72 better than 54%
81.5 better than 64%
1.03 better than 60%
53% of 172 duels better than 62%
33% of 18 situations better than 39%
Ancient33
52% better than 59%
0.65 better than 11%
77.5 better than 31%
0.88 better than 9%
44% of 130 duels better than 16%
27% of 11 situations better than 24%
Mirage19
26% better than 2%
0.67 better than 22%
74.9 better than 26%
0.88 better than 11%
45% of 60 duels better than 21%
17% of 6 situations better than 6%
Vertigo11
55% -
0.78 -
86.7 -
1.06-
57% of 56 duels -
50% of 2 situations -
Train3
33% -
0.91 -
104.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kulti1717 plays

Across 411 matches kulti1717 averages K/R 0.74 and ADR 82.1; the rating across the 346 rated matches is 1.01. Biggest strength: Rounds with first kill at 13%, better than 86% of level 8 players. Most room to improve: Clutch 1v1 won at 28%, better than only 7% of level 8 players. Averages 16.5 kills per match with 38% headshots. The strongest map is Nuke with a 73% win rate in 74 matches. In 124 of 346 matches the rating was 1.10 or higher (36%), in 138 it was below 0.90. In 255 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: June 2026 at 1.17. kulti1717 loses the most ELO in match 1 of the day (−334 ELO, win rate 42%). Things go best on Nuke (+978 ELO, win rate 73%). Match no. 2 of the day goes best: 55% win rate, +246 ELO. Improved over the last three months: Headshots +4 pp, ELO +168. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.74, ADR at 82.8. Last 30 days: 109 matches, win rate 49%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.