ksaff_

Western Sahara
Streamer
118 matches tracked 31 matches in 30 days
ELO ▼ 30
1,168
30-day peak: 1,272
Rank EU
#1,030,523
Western Sahara #677 in Western Sahara

How does ksaff_ play?

Rating 0.90 K/R 0.64 ADR 69.1 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 118 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 27% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most
Level 5

Compared with 666 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 6%
Opening duels won 45%−5 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 70%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 38%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.98).

Headshot rate 43%−1 pp · Ø 44% better than 50%
AWP share of kills 5%−6 pp · Ø 11% better than 32%
K/D 0.90−0.08 · Ø 0.98 better than 32%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so clearly below the average (12.8%).

2K rounds 11.2%−1.6 pp · Ø 12.8% better than 20%
3K rounds 3.2%−0.5 pp · Ø 3.7% better than 36%
MVPs per match 2.10.0 · Ø 2.1 right on the average
4Ks and aces 7x 4K, 0 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.5+0.6 · Ø 3.9 better than 64%
Enemies flashed per round 0.31+0.07 · Ø 0.24 better than 71%
Deaths per round 71%−2 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Win rate +5 pp, Clutch 1v1 +22 pp
= Stayed the same
K/R at 0.64, Rating at 0.90, Headshots at 44%, ELO at 1,168
▼ Got worse
ADR −4.9, First kills −3 pp

Sep to Oct 2026 compared with Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: August 2026 with 0.65. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.71).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −163 ELO
20 matches · 35% win rate
In match 1 of the day −99 ELO
45 matches · 44% win rate
On Anubis −82 ELO
24 matches · 50% win rate

ksaff_ loses the most ELO on Dust 2: −163 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Most kills in a match: 31 · Cache
  3. Highest rating in a match: 1.76 · Cache
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis24
50% right on the average
0.65 better than 23%
68.1 better than 7%
0.94 better than 40%
42% of 53 duels better than 17%
45% of 22 situations better than 72%
Dust 220
35% better than 9%
0.62 better than 17%
68.9 better than 12%
0.82 better than 8%
46% of 65 duels better than 36%
30% of 10 situations better than 31%
Mirage20
50% right on the average
0.61 better than 11%
70.3 better than 14%
0.88 better than 19%
50% of 56 duels better than 58%
50% of 14 situations better than 81%
Inferno16
44% better than 24%
0.66 better than 38%
70.3 better than 21%
0.97 better than 56%
43% of 44 duels better than 22%
42% of 12 situations better than 60%
Ancient15
53% better than 62%
0.62 better than 15%
67.5 better than 6%
0.87 better than 21%
36% of 42 duels better than 3%
33% of 6 situations better than 39%
Cache14
57% -
0.69 -
73.8 -
0.99-
46% of 41 duels -
50% of 12 situations -
Nuke9
67% -
0.60 -
63.2 -
0.80-
52% of 23 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ksaff_ plays

Across 118 matches ksaff_ averages K/R 0.64, ADR 69.1 and a rating of 0.90. Biggest strength: Deaths per round at just 71% (lower is better), better than 78% of level 5 players. Most room to improve: Rounds with first kill at 6%, better than only 6% of level 5 players. Averages 14.0 kills per match with 43% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 24 of 118 matches the rating was 1.10 or higher (20%), in 65 it was below 0.90. In 118 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. ksaff_ loses the most ELO on Dust 2 (−163 ELO, win rate 35%). Improved over the last three months: Win rate +5 pp, Clutch 1v1 +22 pp. Got weaker: ADR −4.9, First kills −3 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.90, Headshots at 44%, ELO at 1,168. Last 30 days: 31 matches, win rate 52%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.