ksaff_
Compared with 666 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average1.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average0.90 K/D and so slightly below the average (0.98).
Impact
AverageExactly 2 kills in 11.2% of rounds and so clearly below the average (12.8%).
Utility and deaths
AverageDied in 71% of rounds and so clearly below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageSep to Oct 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.65. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 0.93. Last 3 months unchanged at 0.90. Clearly below the average (0.99).
Damage per round (ADR)
Best month: August 2026 with 73.2. Last 3 months: 68.3 (at the start 73.2). Well below the average (78.6).
Share of headshot kills
Best month: October 2026 with 47%. Last 3 months: 44% (at the start 43%). Right on the average (44%).
Matches won (win rate)
Best month: September 2026 with 51%. Last 3 months: 50% (at the start 45%). Just below the average (51%).
Best month: September 2026 with 1,334. Last 3 months: 1,168 (at the start 1,204).
Rounds with first kill
Best month: August 2026 with 8%. Last 3 months: 5% (at the start 8%). Well below the average (10%).
1v1 clutches won
Best month: September 2026 with 45%. Last 3 months: 44% (at the start 22%). Clearly above the average (38%).
Patterns
From the last 118 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ksaff_ loses the most ELO on Dust 2: −163 ELO, 35% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Most kills in a match: 31 · Cache
- Highest rating in a match: 1.76 · Cache
- Longest win streak: 7 wins in a row · Mirage
Maps in detail
from the last 118 matchesCompared with players on the same level who have at least 15 matches on the map.
How ksaff_ plays
Across 118 matches ksaff_ averages K/R 0.64, ADR 69.1 and a rating of 0.90. Biggest strength: Deaths per round at just 71% (lower is better), better than 78% of level 5 players. Most room to improve: Rounds with first kill at 6%, better than only 6% of level 5 players. Averages 14.0 kills per match with 43% headshots. The strongest map is Cache with a 57% win rate in 14 matches. In 24 of 118 matches the rating was 1.10 or higher (20%), in 65 it was below 0.90. In 118 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. ksaff_ loses the most ELO on Dust 2 (−163 ELO, win rate 35%). Improved over the last three months: Win rate +5 pp, Clutch 1v1 +22 pp. Got weaker: ADR −4.9, First kills −3 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.90, Headshots at 44%, ELO at 1,168. Last 30 days: 31 matches, win rate 52%, net ELO −2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.