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kryzn07

United Kingdom
Player
100 matches tracked

How does kryzn07 play?

Rating 1.09 (from 50 matches) K/R 0.79 ADR 84.3 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 50 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Level 8

Compared with 1,671 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 42%−8 pp · Ø 50% better than 3%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 6%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (48%).

Headshot rate 52%+4 pp · Ø 48% better than 78%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.08+0.07 · Ø 1.01 better than 75%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (13.3%).

2K rounds 15.3%+2.0 pp · Ø 13.3% better than 90%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 5x 4K, 1 ace in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 51%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 23%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether kryzn07 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 2 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.80
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.94.

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −7 ELO
25 matches · 56% win rate
In match 1 of the day +107 ELO
39 matches · 38% win rate
Between 18:00 and 24:00 −17 ELO, win rate 51%

kryzn07 loses the most ELO on Mirage: −7 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 33 · Cache
  4. Highest rating in a match: 1.99 · Cache

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
56% better than 70%
0.81 better than 84%
88.1 better than 85%
1.06-
39% of 49 duels better than 4%
25% of 4 situations better than 17%
Dust 222
50% right on the average
0.74 better than 56%
78.7 better than 42%
1.02-
36% of 53 duels better than 2%
100% of 2 situations better than 99%
Ancient17
35% better than 8%
0.80 better than 81%
84.4 better than 74%
1.04-
47% of 34 duels better than 30%
0% of 3 situations better than 1%
Anubis10
60% -
0.87 -
94.5 -
1.40-
56% of 18 duels -
25% of 4 situations -
Inferno9
78% -
0.70 -
79.0 -
0.90-
45% of 11 duels -
0% of 1 situations -
Cache8
75% -
0.76 -
78.6 -
1.11-
55% of 22 duels -
50% of 2 situations -
Nuke3
67% -
0.87 -
82.6 -
1.74-
100% of 1 duels -
-
Train3
100% -
0.92 -
92.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kryzn07 plays

Across 100 matches kryzn07 averages K/R 0.79 and ADR 84.3; the rating across the 50 rated matches is 1.09. Biggest strength: Rating at 1.09, better than 81% of level 8 players. Most room to improve: Opening duels won at 42%, better than only 3% of level 8 players. Averages 16.5 kills per match with 52% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 23 of 50 matches the rating was 1.10 or higher (46%), in 18 it was below 0.90. In 33 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 1.18. kryzn07 loses the most ELO on Mirage (−7 ELO, win rate 56%). Things go best on Dust 2 (+67 ELO, win rate 50%). Match no. 2 of the day goes best: 65% win rate, −48 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.