kRYSTAL

kRYSTAL

Germany
Streamer

66,264 followers 15 streams in 30 days 119 avg. viewers last live on Oct 16, 2026

FACEIT verified 364 matches tracked 65 matches in 30 days
ELO ▲ 174
3,354
30-day peak: 3,508
Rank EU ▼ 844 places
#1,814 #40 in DE
30 days · prev. #970 · best #970

How does kRYSTAL play?

Rating 0.96 (from 185 matches) K/R 0.67 ADR 74.9 from 364 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 185 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

all ELO ranges

Compared with 2,158 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.01−0.01 · Ø 1.02 better than 38%
Pistol kills per match 2.6
Knife kills 5 in 364 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 11.6%−1.7 pp · Ø 13.3% better than 9%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 5%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 26x 4K, 3 aces in 190 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.70 enemies flashed per round and so well above the average (0.29).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 6.6+2.5 · Ø 4.1 better than 93%
Enemies flashed per round 0.70+0.41 · Ø 0.29 better than 99%
Deaths per round 67%−5 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Win rate +3 pp, ELO +648
= Stayed the same
ADR at 74.7, Headshots at 51%
▼ Got worse
K/R −0.07

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.65 (at the start 0.72). Clearly below the average (0.73).

Patterns

From the last 364 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −242 ELO
66 matches · 47% win rate
On Dust 2 −230 ELO
85 matches · 51% win rate
Between 18:00 and 24:00 −179 ELO, win rate 50%
On Fridays −310 ELO, win rate 43%

kRYSTAL loses the most ELO in match 3 of the day: −242 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 12 wins in a row · Dust 2
  2. Highest rating in a match: 1.78 · Mirage
  3. Recorded match no. 250 · Mirage
  4. Most kills in a match: 35 · Cache

Maps in detail

from the last 364 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient88
64% better than 83%
0.62 better than 4%
71.3 better than 6%
0.83 better than 2%
48% of 274 duels better than 29%
44% of 50 situations better than 65%
Dust 285
51% better than 45%
0.69 better than 25%
77.6 better than 31%
1.03 better than 46%
45% of 255 duels better than 17%
51% of 45 situations better than 86%
Mirage71
49% better than 38%
0.65 better than 10%
73.5 better than 15%
0.94 better than 17%
45% of 202 duels better than 16%
36% of 42 situations better than 43%
Cache41
63% -
0.71 -
74.4 -
1.03-
53% of 122 duels -
47% of 30 situations -
Inferno36
67% better than 86%
0.72 better than 35%
82.0 better than 50%
1.08 better than 56%
53% of 126 duels better than 53%
55% of 11 situations better than 83%
Nuke29
34% better than 2%
0.69 better than 26%
74.9 better than 21%
0.73-
43% of 81 duels better than 10%
27% of 11 situations better than 20%
Anubis11
64% -
0.64 -
71.8 -
0.92-
55% of 44 duels -
22% of 9 situations -
Overpass3
0% -
0.61 -
68.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kRYSTAL plays

Across 364 matches kRYSTAL averages K/R 0.67 and ADR 74.9; the rating across the 185 rated matches is 0.96. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · all ELO ranges players. Most room to improve: 3K rounds at 2.8%, better than only 5% of level 10 · all ELO ranges players. Averages 14.3 kills per match with 50% headshots. The strongest map is Inferno with a 67% win rate in 36 matches. In 59 of 185 matches the rating was 1.10 or higher (32%), in 77 it was below 0.90. In 190 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 0.97. kRYSTAL loses the most ELO in match 3 of the day (−242 ELO, win rate 47%). Things go best on Ancient (+461 ELO, win rate 64%). Match no. 2 of the day goes best: 68% win rate, +389 ELO. Improved over the last three months: Win rate +3 pp, ELO +648. Got weaker: K/R −0.07. Unchanged in recent months: ADR at 74.7, Headshots at 51%. Last 30 days: 65 matches, win rate 54%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.