kRYSTAL
LIVE 66,264 followers 15 streams in 30 days 119 avg. viewers last live on Oct 16, 2026
How does kRYSTAL play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).
Compared with 2,158 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average17% of 1v2s won and so slightly below the average (21%).
Weapons and aim
Average1.01 K/D and so just below the average (1.02).
Impact
WeaknessExactly 3 kills in 2.8% of rounds and so well below the average (4.1%).
Utility and deaths
Strength0.70 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · all ELO ranges averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.72. Last 3 months: 0.65 (at the start 0.72). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 0.97.
Damage per round (ADR)
Best month: October 2026 with 78.7. Last 3 months: 74.7 (at the start 78.4). Clearly below the average (80.3).
Share of headshot kills
Best month: August 2026 with 53%. Last 3 months unchanged at 51%. Just above the average (50%).
Matches won (win rate)
Best month: June 2026 with 61%. Last 3 months: 57% (at the start 54%). Well above the average (49%).
Best month: October 2026 with 3,508. Last 3 months: 3,354 (at the start 2,706).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 64%.
Patterns
From the last 364 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
kRYSTAL loses the most ELO in match 3 of the day: −242 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 12 wins in a row · Dust 2
- Highest rating in a match: 1.78 · Mirage
- Recorded match no. 250 · Mirage
- Most kills in a match: 35 · Cache
Maps in detail
from the last 364 matchesCompared with players on the same level who have at least 15 matches on the map.
How kRYSTAL plays
Across 364 matches kRYSTAL averages K/R 0.67 and ADR 74.9; the rating across the 185 rated matches is 0.96. Biggest strength: Utility hit rate at 43%, better than 93% of level 10 · all ELO ranges players. Most room to improve: 3K rounds at 2.8%, better than only 5% of level 10 · all ELO ranges players. Averages 14.3 kills per match with 50% headshots. The strongest map is Inferno with a 67% win rate in 36 matches. In 59 of 185 matches the rating was 1.10 or higher (32%), in 77 it was below 0.90. In 190 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 0.97. kRYSTAL loses the most ELO in match 3 of the day (−242 ELO, win rate 47%). Things go best on Ancient (+461 ELO, win rate 64%). Match no. 2 of the day goes best: 68% win rate, +389 ELO. Improved over the last three months: Win rate +3 pp, ELO +648. Got weaker: K/R −0.07. Unchanged in recent months: ADR at 74.7, Headshots at 51%. Last 30 days: 65 matches, win rate 54%, net ELO +120.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.