KrtSfpss

Brazil
Streamer Player
156 matches tracked 32 matches in 30 days
ELO ▼ 9
2,188
30-day peak: 2,253
Rank SA ▼ 506 places
#3,699
Brazil #2,987 in Brazil
30 days · prev. #3,193 · best #2,809

How does KrtSfpss play?

Rating 1.03 (from 155 matches) K/R 0.73 ADR 77.4 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 155 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (149 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 64%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so just above the average (49%).

Headshot rate 50%+1 pp · Ø 49% better than 57%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.9
Knife kills 2 in 156 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 45%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 25%
MVPs per match 2.1−0.2 · Ø 2.3 better than 25%
4Ks and aces 31x 4K, 2 aces in 149 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 23%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 21%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +106
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 76.0, Headshots at 50%, Win rate at 55%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −140 ELO
23 matches · 39% win rate
On Mirage −37 ELO
48 matches · 54% win rate
On Fridays −37 ELO, win rate 41%

KrtSfpss loses the most ELO on Ancient: −140 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.03 · Cache
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
54% better than 59%
0.73 better than 46%
78.4 better than 38%
1.03 right on the average
50% of 236 duels better than 45%
50% of 22 situations better than 81%
Dust 229
55% better than 62%
0.66 better than 14%
72.6 better than 11%
0.94 better than 19%
48% of 122 duels better than 32%
57% of 21 situations better than 92%
Ancient23
39% better than 14%
0.71 better than 34%
76.4 better than 27%
1.01 better than 42%
47% of 99 duels better than 25%
50% of 8 situations better than 80%
Anubis17
76% better than 98%
0.78 better than 70%
78.3 better than 36%
1.11 better than 75%
54% of 81 duels better than 66%
28% of 18 situations better than 22%
Cache15
53% right on the average
0.78 better than 64%
79.9 better than 42%
1.14 better than 77%
53% of 59 duels right on the average
56% of 16 situations better than 84%
Inferno15
67% better than 90%
0.70 better than 27%
76.6 better than 27%
1.03 better than 39%
45% of 69 duels better than 11%
33% of 9 situations better than 37%
Nuke7
29% -
0.80 -
81.2 -
1.11-
50% of 34 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KrtSfpss plays

Across 156 matches KrtSfpss averages K/R 0.73 and ADR 77.4; the rating across the 155 rated matches is 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.2, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Anubis with a 76% win rate in 17 matches. In 66 of 155 matches the rating was 1.10 or higher (43%), in 56 it was below 0.90. In 149 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: November 2026 at 1.07. KrtSfpss loses the most ELO on Ancient (−140 ELO, win rate 39%). Things go best in match 2 of the day (+183 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, +183 ELO. Improved over the last three months: ELO +106. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 76.0, Headshots at 50%, Win rate at 55%. Last 30 days: 32 matches, win rate 56%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.