krolikrr

Japan
Streamer
145 matches tracked
ELO ▼ 52
1,167
30-day peak: 1,219
Rank EU
#1,036,945
Japan #25,373 in Japan

How does krolikrr play?

Rating 0.81 (from 18 matches) K/R 0.73 ADR 80.1 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 18 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 44%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average.
AWPerEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (17 matches).

Level 5

Compared with 694 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 13% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch 1v1 won 67% no comparison
Clutch 1v2 won 8% no comparison
Clutch kills per match 1.9 no comparison

Weapons and aim

Average
Where do the kills come from?

28% headshots and so well below the average (44%).

Headshot rate 28%−16 pp · Ø 44% better than 1%
AWP share of kills 37% no comparison
K/D 0.97−0.01 · Ø 0.98 better than 57%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 11.2% no comparison
3K rounds 2.7% no comparison
MVPs per match 2.1−0.1 · Ø 2.2 better than 53%
4Ks and aces 1x 4K, 0 aces in 17 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 30% no comparison
Utility damage per round 2.5 no comparison
Enemies flashed per round 0.08 no comparison
Deaths per round 75%+2 pp · Ø 73% better than 32%

Progress

One value per month, dashed line is the level 5 average
Whether krolikrr is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 17 matches from the last 3 months and 97 before.

Kills per round (K/R)

0.67
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: December 2025 with 0.79.

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −70 ELO
35 matches · 43% win rate
In match 2 of the day −2 ELO
32 matches · 44% win rate
On Wednesdays −66 ELO, win rate 38%

krolikrr loses the most ELO on Dust 2: −70 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.32 · Mirage
  2. Recorded match no. 100 · Nuke
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
52% better than 58%
0.75 better than 72%
81.6 better than 71%
0.88-
56% of 52 duels better than 86%
60% of 5 situations better than 93%
Dust 235
43% better than 29%
0.74 better than 69%
79.3 better than 59%
0.68-
32% of 22 duels better than 1%
50% of 2 situations better than 81%
Nuke19
74% better than 98%
0.76 better than 69%
87.5 better than 88%
0.93-
0% of 3 duels better than 1%
100% of 1 situations better than 99%
Ancient12
75% -
0.65 -
71.5 -
0.43-
33% of 3 duels -
-
Anubis4
25% -
0.61 -
65.9 -
0.85-
64% of 11 duels -
0% of 1 situations -
Overpass3
33% -
0.57 -
65.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How krolikrr plays

Across 145 matches krolikrr averages K/R 0.73 and ADR 80.1; the rating across the 18 rated matches is 0.81. Most room to improve: Headshot rate at 28%, better than only 1% of level 5 players. Averages 15.8 kills per match with 28% headshots. The strongest map is Ancient with a 75% win rate in 12 matches. In 3 of 18 matches the rating was 1.10 or higher (17%), in 11 it was below 0.90. In 17 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: September 2026 at 0.87. krolikrr loses the most ELO on Dust 2 (−70 ELO, win rate 43%). Things go best on Mirage (+210 ELO, win rate 52%). Match no. 3 of the day goes best: 59% win rate, +13 ELO. Last 30 days: 3 matches, win rate 33%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.