krizzu_49

North Korea
Streamer
323 matches tracked 66 matches in 30 days
ELO ▲ 132
1,415
30-day peak: 1,675
Rank EU
#718,031
North Korea #1,242 in North Korea

How does krizzu_49 play?

Rating 0.97 K/R 0.61 ADR 66.7 from 323 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 323 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

Level 7

Compared with 1,088 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 49%−1 pp · Ø 50% better than 44%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 69%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 65%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (46%).

Headshot rate 55%+9 pp · Ø 46% better than 90%
AWP share of kills 8%−3 pp · Ø 11% better than 47%
K/D 0.96−0.04 · Ø 1.00 better than 39%
Pistol kills per match 2.7
Knife kills 7 in 323 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (13.1%).

2K rounds 11.3%−1.8 pp · Ø 13.1% better than 12%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 18%
MVPs per match 2.1−0.1 · Ø 2.2 better than 42%
4Ks and aces 39x 4K, 4 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 27%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 24%
Enemies flashed per round 0.11−0.15 · Ø 0.26 better than 12%
Deaths per round 64%−9 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.06, Rating +0.05, ADR +8.6, Headshots +3 pp, Win rate +7 pp, ELO +211
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOctNov

Best month: September 2026 with 0.68. Last 3 months: 0.67 (at the start 0.61). Clearly below the average (0.73).

Patterns

From the last 323 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −241 ELO
80 matches · 41% win rate
In match 4 of the day −173 ELO
38 matches · 39% win rate
Between 12:00 and 18:00 −458 ELO, win rate 42%
On Mondays −249 ELO, win rate 37%

krizzu_49 loses the most ELO in match 1 of the day: −241 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 31 · Cache
  3. Highest rating in a match: 2.11 · Mirage
  4. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 323 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage113
48% better than 46%
0.71 better than 43%
76.8 better than 37%
0.98 better than 42%
49% of 415 duels better than 44%
40% of 70 situations better than 55%
Dust 259
49% better than 43%
0.66 better than 21%
73.6 better than 21%
0.91 better than 20%
46% of 260 duels better than 27%
33% of 36 situations better than 38%
Anubis48
52% better than 56%
0.69 better than 36%
77.4 better than 40%
0.95 better than 34%
48% of 224 duels better than 39%
36% of 39 situations better than 41%
Ancient34
41% better than 21%
0.66 better than 23%
72.9 better than 20%
0.92 better than 29%
53% of 138 duels better than 73%
47% of 34 situations better than 74%
Nuke29
52% better than 39%
0.74 better than 53%
78.7 better than 44%
1.01 right on the average
54% of 111 duels better than 69%
48% of 25 situations better than 72%
Cache19
47% -
0.66 -
71.2 -
0.93-
49% of 71 duels -
43% of 14 situations -
Inferno16
50% right on the average
0.75 better than 74%
80.0 better than 63%
1.10 better than 84%
51% of 55 duels right on the average
55% of 11 situations better than 89%
Vertigo5
100% -
0.80 -
83.7 -
1.16-
33% of 18 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How krizzu_49 plays

Across 323 matches krizzu_49 averages K/R 0.61, ADR 66.7 and a rating of 0.97. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 7 players. Most room to improve: Damage per round (ADR) at 66.7, better than only 2% of level 7 players. Averages 15.3 kills per match with 55% headshots. The strongest map is Anubis with a 52% win rate in 48 matches. In 101 of 323 matches the rating was 1.10 or higher (31%), in 148 it was below 0.90. In 291 matches with detailed stats: 39 4Ks and 4 aces. Best month by rating: August 2026 at 1.05. krizzu_49 loses the most ELO in match 1 of the day (−241 ELO, win rate 41%). Things go best in match 3 of the day (+317 ELO, win rate 61%). Match no. 3 of the day goes best: 61% win rate, +317 ELO. Improved over the last three months: K/R +0.06, Rating +0.05, ADR +8.6, Headshots +3 pp, Win rate +7 pp, ELO +211. Last 30 days: 66 matches, win rate 55%, net ELO +165.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.