krexn1

Austria
Player
219 matches tracked 41 matches in 30 days
ELO ▲ 26
2,276
30-day peak: 2,472
Rank EU
#112,071
Austria #408 in Austria

How does krexn1 play?

Rating 0.88 (from 162 matches) K/R 0.62 ADR 69.3 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 162 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 35%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 44%−7 pp · Ø 51% better than 5%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 85%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.89−0.14 · Ø 1.03 better than 5%
Pistol kills per match 2.0
Knife kills 1 in 219 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.0% of rounds and so well below the average (13.4%).

2K rounds 10.0%−3.4 pp · Ø 13.4% better than 1%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 3%
MVPs per match 2.0−0.3 · Ø 2.3 better than 14%
4Ks and aces 8x 4K, 0 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

4.8 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.16, ELO +104
= Stayed the same
K/R at 0.61, ADR at 67.9
▼ Got worse
Headshots −5 pp, Win rate −11 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.56
AprMayJunJulAugSepOctNov

Best month: July 2026 with 0.72. Last 3 months: 0.61 (at the start 0.64). Well below the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −95 ELO
51 matches · 53% win rate
On Ancient −73 ELO
24 matches · 42% win rate
Between 12:00 and 18:00 −79 ELO, win rate 42%
On Saturdays −360 ELO, win rate 21%

krexn1 loses the most ELO on Mirage: −95 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 1.57 · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 256
55% better than 63%
0.63 better than 6%
71.7 better than 8%
0.89 better than 7%
45% of 154 duels better than 17%
34% of 32 situations better than 41%
Mirage51
53% right on the average
0.63 better than 7%
68.2 better than 3%
0.92 better than 13%
48% of 77 duels better than 30%
53% of 19 situations better than 88%
Inferno32
59% better than 62%
0.70 better than 27%
73.2 better than 11%
1.00 better than 29%
51% of 57 duels better than 39%
47% of 17 situations better than 74%
Anubis31
45% better than 27%
0.56 better than 1%
63.0 better than 1%
0.80 better than 1%
34% of 67 duels better than 1%
60% of 30 situations better than 93%
Ancient24
42% better than 19%
0.58 better than 1%
68.7 better than 3%
0.80 better than 1%
47% of 32 duels better than 21%
44% of 9 situations better than 67%
Cache14
50% -
0.54 -
66.2 -
0.73-
54% of 28 duels -
17% of 6 situations -
Overpass5
40% -
0.62 -
71.8 -
-
-
-
Nuke4
25% -
0.77 -
74.6 -
0.94-
44% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How krexn1 plays

Across 219 matches krexn1 averages K/R 0.62 and ADR 69.3; the rating across the 162 rated matches is 0.88. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.8 kills per match with 50% headshots. The strongest map is Inferno with a 59% win rate in 32 matches. In 38 of 162 matches the rating was 1.10 or higher (23%), in 94 it was below 0.90. In 131 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: July 2026 at 1.01. krexn1 loses the most ELO on Mirage (−95 ELO, win rate 53%). Things go best on Dust 2 (+188 ELO, win rate 55%). From match no. 5 of the day on, things go best: 59% win rate, +54 ELO. Improved over the last three months: Rating +0.16, ELO +104. Got weaker: Headshots −5 pp, Win rate −11 pp. Unchanged in recent months: K/R at 0.61, ADR at 67.9. Last 30 days: 41 matches, win rate 44%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.