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kowaaal_

Timor-Leste
Streamer
91 matches tracked

How does kowaaal_ play?

Rating 0.97 K/R 0.70 ADR 80.2 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 91 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 45%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 83%
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 0.96−0.08 · Ø 1.04 better than 20%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.5%).

2K rounds 11.1%−2.4 pp · Ø 13.5% better than 5%
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.1−0.3 · Ø 2.4 better than 23%
4Ks and aces 5x 4K, 1 ace in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 59%
Deaths per round 73%+1 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether kowaaal_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 19 matches from the last 3 months and 72 before.

Kills per round (K/R)

0.57
JulAugSepOctNov

Best month: August 2026 with 0.74.

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −170 ELO
27 matches · 37% win rate
In match 1 of the day −164 ELO
35 matches · 40% win rate
Between 18:00 and 24:00 −172 ELO, win rate 47%

kowaaal_ loses the most ELO on Dust 2: −170 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Nuke
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.05 · Cache

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
37% better than 7%
0.65 better than 12%
74.9 better than 21%
0.90 better than 10%
51% of 106 duels right on the average
38% of 16 situations right on the average
Mirage18
44% better than 22%
0.68 better than 21%
74.4 better than 18%
0.94 better than 18%
41% of 81 duels better than 6%
0% of 4 situations better than 1%
Ancient16
63% better than 82%
0.71 better than 29%
83.2 better than 56%
0.94 better than 18%
58% of 67 duels better than 81%
50% of 10 situations better than 78%
Anubis10
60% -
0.72 -
89.6 -
1.04-
53% of 47 duels -
29% of 7 situations -
Cache10
60% -
0.80 -
88.4 -
1.10-
56% of 48 duels -
40% of 5 situations -
Inferno8
63% -
0.69 -
84.3 -
0.97-
44% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kowaaal_ plays

Across 91 matches kowaaal_ averages K/R 0.70, ADR 80.2 and a rating of 0.97. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 56% headshots. The strongest map is Ancient with a 63% win rate in 16 matches. In 29 of 91 matches the rating was 1.10 or higher (32%), in 40 it was below 0.90. In 64 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: August 2026 at 1.02. kowaaal_ loses the most ELO on Dust 2 (−170 ELO, win rate 37%). Things go best in match 2 of the day (−8 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, −8 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.