How does kornilis_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (199 matches).
Opening
AverageClutch
WeaknessWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 4 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: October 2026 with 0.80.
Rating, 1.00 is an average match
Best month: October 2026 with 1.06.
Damage per round (ADR)
Best month: October 2026 with 86.9.
Share of headshot kills
Best month: October 2026 with 54%.
Matches won (win rate)
Best month: August 2026 with 50%.
Best month: September 2026 with 1,093.
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 212 matches, each row based on 20+ matches.Where does the ELO go?
kornilis_ loses the most ELO on Dust 2: −308 ELO, 24% wins
Records and milestones
from recorded matches- Highest rating in a match: 2.18 · Mirage
- Most kills in a match: 37 · Nuke
- Recorded match no. 100 · Cache
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 212 matchesCompared with players on the same level who have at least 15 matches on the map.
How kornilis_ plays
Across 212 matches kornilis_ averages K/R 0.75 and ADR 82.6; the rating across the 139 rated matches is 0.99. Biggest strength: Headshot rate at 50%. That is better than 87% of players on level 4. Most room to improve: Rounds with a death at 78%. That is better than only 8% of players on level 4. On average 15.9 kills per match, 50% of them headshots. The strongest map is Cache with a 59% win rate in 17 matches. In 49 of 139 matches the rating was 1.10 or higher (35%), in 56 it was below 0.90. In 199 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: October 2026 at 1.06. kornilis_ loses the most ELO on Dust 2 (−308 ELO, win rate 24%). Things go best on Mirage (+240 ELO, win rate 51%). Last 30 days: 93 matches, win rate 49%, ELO balance +190.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.