kooinr

Ukraine
Streamer
288 matches tracked

How does kooinr play?

Rating 0.98 (from 245 matches) K/R 0.70 ADR 76.1 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 242 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 75%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.97−0.06 · Ø 1.03 better than 27%
Pistol kills per match 2.7
Knife kills 8 in 288 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 33%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.6+0.3 · Ø 2.3 better than 77%
4Ks and aces 48x 4K, 5 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.28).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 46%
Enemies flashed per round 0.58+0.30 · Ø 0.28 better than 97%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.21, ADR +5.2, Win rate +7 pp, ELO +130
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: October 2026 with 0.75. Last 3 months: 0.71 (at the start 0.64). Slightly below the average (0.74).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −54 ELO
23 matches · 39% win rate
In match 2 of the day −25 ELO
56 matches · 39% win rate
On Fridays −131 ELO, win rate 39%

kooinr loses the most ELO on Cache: −54 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Highest rating in a match: 2.02 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis
  4. Most kills in a match: 37 · Anubis

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 292
51% better than 46%
0.70 better than 30%
76.7 better than 28%
0.97 better than 27%
46% of 349 duels better than 23%
33% of 33 situations better than 37%
Anubis57
51% better than 50%
0.74 right on the average
80.3 better than 45%
1.04 right on the average
47% of 219 duels better than 22%
32% of 22 situations better than 34%
Mirage49
47% better than 34%
0.72 better than 40%
78.0 better than 36%
1.04 better than 53%
52% of 182 duels better than 57%
32% of 22 situations better than 31%
Inferno33
55% better than 56%
0.67 better than 16%
76.4 better than 27%
0.94 better than 14%
58% of 146 duels better than 77%
36% of 14 situations better than 46%
Cache23
39% better than 8%
0.73 better than 44%
77.2 better than 32%
1.00 better than 41%
47% of 95 duels better than 24%
43% of 7 situations better than 61%
Ancient11
55% -
0.71 -
75.1 -
1.00-
44% of 48 duels -
40% of 5 situations -
Nuke10
40% -
0.55 -
60.8 -
0.82-
46% of 24 duels -
40% of 5 situations -
Aim_map_faceit3
67% -
0.53 -
54.3 -
0.88-
53% of 51 duels -
53% of 51 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kooinr plays

Across 288 matches kooinr averages K/R 0.70 and ADR 76.1; the rating across the 245 rated matches is 0.98. Biggest strength: Headshot rate at 53%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 53% headshots. The strongest map is Inferno with a 55% win rate in 33 matches. In 88 of 242 matches the rating was 1.10 or higher (36%), in 108 it was below 0.90. In 191 matches with detailed stats: 48 4Ks and 5 aces. Best month by rating: October 2026 at 1.07. kooinr loses the most ELO on Cache (−54 ELO, win rate 39%). Things go best in match 4 of the day (+231 ELO, win rate 56%). From match no. 5 of the day on, things go best: 57% win rate, +203 ELO. Improved over the last three months: K/R +0.07, Rating +0.21, ADR +5.2, Win rate +7 pp, ELO +130. Got weaker: Headshots −3 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.