koksu82
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).
Compared with 1,310 players in this group, each player over up to their last 100 matches.
Weapons and aim
Average50% headshots and so clearly above the average (45%).
Impact
Average2.1 MVPs per match and so slightly below the average (2.2).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageKills per round (K/R)
Best month: April 2026 with 0.73.
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: April 2026 with 76.9.
Share of headshot kills
Best month: February 2026 with 52%.
Matches won (win rate)
Best month: March 2026 with 51%.
Best month: February 2026 with 1,259.
Rounds with first kill
1v1 clutches won
Patterns
From the last 131 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
koksu82 loses the most ELO in match 3 of the day: −62 ELO, 42% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Ancient
- Most kills in a match: 36 · Mirage
- Longest win streak: 8 wins in a row · Anubis
Maps in detail
from the last 131 matchesCompared with players on the same level who have at least 15 matches on the map.
How koksu82 plays
Biggest strength: Headshot rate at 50%, better than 85% of level 5 players. Averages 15.7 kills per match with 50% headshots. The strongest map is Ancient with a 64% win rate in 22 matches. koksu82 loses the most ELO in match 3 of the day (−62 ELO, win rate 42%). Things go best on Ancient (+146 ELO, win rate 64%).
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.