kokosiik12

United Kingdom
Streamer

502 followers 3 streams in 30 days 1 avg. viewers last live on Oct 20, 2026

501 matches tracked 49 matches in 30 days
ELO ▲ 252
1,195
30-day peak: 1,230
Rank EU
#991,841
United Kingdom #17,057 in United Kingdom

How does kokosiik12 play?

Rating 1.02 (from 451 matches) K/R 0.76 ADR 82.8 from 501 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 451 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. More 4Ks and aces per 100 rounds than the level 5 average.
EntryMulti-kills
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (323 matches).

Level 5

Compared with 664 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 90%
Opening duels won 52%+2 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 19%−1 pp · Ø 20% better than 41%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so clearly below the average (44%).

Headshot rate 39%−5 pp · Ø 44% better than 24%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 0.97−0.01 · Ø 0.98 better than 59%
Pistol kills per match 2.5
Knife kills 11 in 501 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.7%).

2K rounds 14.2%+1.4 pp · Ø 12.8% better than 90%
3K rounds 5.1%+1.4 pp · Ø 3.7% better than 95%
MVPs per match 2.4+0.3 · Ø 2.1 better than 88%
4Ks and aces 73x 4K, 5 aces in 323 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (3.9).

Utility hit rate 32%−3 pp · Ø 35% better than 36%
Utility damage per round 1.8−2.1 · Ø 3.9 better than 8%
Enemies flashed per round 0.13−0.11 · Ø 0.24 better than 16%
Deaths per round 78%+5 pp · Ø 73% better than 8%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.05, ADR +4.0, Headshots +2 pp, Win rate +17 pp, ELO +228
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.80. Last 3 months: 0.78 (at the start 0.73). Clearly above the average (0.71).

Patterns

From the last 501 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −375 ELO
97 matches · 41% win rate
On Dust 2 −105 ELO
99 matches · 43% win rate
Between 0:00 and 6:00 −396 ELO, win rate 41%
On Fridays −386 ELO, win rate 36%

kokosiik12 loses the most ELO in match 2 of the day: −375 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Mirage
  2. Most kills in a match: 42 · Mirage
  3. Highest rating in a match: 2.62 · Mirage
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 501 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage186
47% better than 38%
0.78 better than 84%
85.1 better than 86%
1.04 better than 73%
52% of 873 duels better than 68%
39% of 75 situations better than 56%
Dust 299
43% better than 26%
0.75 better than 73%
82.2 better than 75%
0.98 better than 54%
52% of 423 duels better than 69%
38% of 37 situations right on the average
Nuke68
49% better than 32%
0.79 better than 81%
85.2 better than 83%
1.04 better than 70%
50% of 340 duels better than 45%
32% of 31 situations better than 35%
Ancient60
47% better than 40%
0.75 better than 72%
80.5 better than 62%
0.99 better than 61%
50% of 296 duels better than 55%
25% of 20 situations better than 20%
Anubis56
46% better than 33%
0.72 better than 55%
78.8 better than 51%
1.00 better than 57%
52% of 291 duels better than 61%
40% of 20 situations better than 56%
Inferno22
55% better than 63%
0.67 better than 45%
71.9 better than 25%
0.98 better than 56%
57% of 81 duels better than 85%
43% of 7 situations better than 64%
Cache7
43% -
0.81 -
84.9 -
1.00-
53% of 36 duels -
0% of 6 situations -
Overpass3
0% -
0.66 -
84.7 -
0.63-
67% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kokosiik12 plays

Across 501 matches kokosiik12 averages K/R 0.76 and ADR 82.8; the rating across the 451 rated matches is 1.02. Biggest strength: 3K rounds at 5.1%, better than 95% of level 5 players. Most room to improve: Utility damage per round at 1.8, better than only 8% of level 5 players. Averages 16.5 kills per match with 39% headshots. The strongest map is Inferno with a 55% win rate in 22 matches. In 171 of 451 matches the rating was 1.10 or higher (38%), in 192 it was below 0.90. In 323 matches with detailed stats: 73 4Ks and 5 aces. Best month by rating: September 2026 at 1.07. kokosiik12 loses the most ELO in match 2 of the day (−375 ELO, win rate 41%). Things go best on Anubis (+119 ELO, win rate 46%). Improved over the last three months: K/R +0.05, ADR +4.0, Headshots +2 pp, Win rate +17 pp, ELO +228. Last 30 days: 49 matches, win rate 57%, net ELO +280.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.