kokos1kx

kokos1kx

Ukraine
Streamer Player

31 followers 6 streams in 30 days 3 avg. viewers last live on Oct 17, 2026

487 matches tracked 76 matches in 30 days

How does kokos1kx play?

Rating 0.95 (from 385 matches) K/R 0.68 ADR 74.3 from 487 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 385 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 26%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 46%−5 pp · Ø 51% better than 15%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 33%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 43%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 75%
AWP share of kills 9%−1 pp · Ø 10% better than 53%
K/D 0.97−0.05 · Ø 1.02 better than 35%
Pistol kills per match 2.1
Knife kills 7 in 487 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.3%).

2K rounds 11.3%−2.0 pp · Ø 13.3% better than 7%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 26%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 23x 4K, 1 ace in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−2 pp · Ø 36% better than 43%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 93%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +264
= Stayed the same
Rating at 0.94, Win rate at 50%
▼ Got worse
K/R −0.05, ADR −6.3, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.73).

Patterns

From the last 487 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −228 ELO
83 matches · 41% win rate
On Inferno −164 ELO
45 matches · 44% win rate
On Wednesdays −289 ELO, win rate 40%

kokos1kx loses the most ELO in match 3 of the day: −228 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Cache
  2. Most kills in a match: 39 · Anubis
  3. Recorded match no. 250 · Dust 2
  4. Highest rating in a match: 1.86 · Inferno
  5. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 487 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2112
46% better than 34%
0.65 better than 15%
71.8 better than 11%
0.90 better than 14%
43% of 284 duels better than 14%
37% of 49 situations better than 47%
Mirage102
50% right on the average
0.71 better than 42%
77.3 better than 37%
0.99 better than 45%
50% of 353 duels right on the average
34% of 56 situations better than 43%
Anubis97
54% better than 62%
0.69 better than 29%
75.9 better than 24%
0.97 better than 32%
45% of 257 duels better than 19%
43% of 53 situations better than 62%
Ancient80
49% better than 41%
0.73 better than 48%
79.0 better than 41%
1.04 better than 61%
55% of 185 duels better than 74%
24% of 49 situations better than 19%
Inferno45
44% better than 23%
0.59 better than 4%
66.8 better than 3%
0.82 better than 3%
45% of 106 duels better than 16%
28% of 18 situations better than 30%
Nuke32
69% better than 84%
0.67 better than 16%
69.3 better than 5%
0.97 better than 27%
36% of 75 duels better than 1%
58% of 19 situations better than 90%
Cache13
31% -
0.61 -
65.6 -
0.88-
48% of 40 duels -
20% of 5 situations -
Overpass5
40% -
0.72 -
77.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How kokos1kx plays

Across 487 matches kokos1kx averages K/R 0.68 and ADR 74.3; the rating across the 385 rated matches is 0.95. Biggest strength: Utility damage per round at 5.3, better than 78% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 14.8 kills per match with 53% headshots. The strongest map is Nuke with a 69% win rate in 32 matches. In 113 of 385 matches the rating was 1.10 or higher (29%), in 161 it was below 0.90. In 229 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: July 2026 at 0.98. kokos1kx loses the most ELO in match 3 of the day (−228 ELO, win rate 41%). Things go best on Nuke (+366 ELO, win rate 69%). Match no. 4 of the day goes best: 56% win rate, +235 ELO. Improved over the last three months: ELO +264. Got weaker: K/R −0.05, ADR −6.3, Headshots −3 pp. Unchanged in recent months: Rating at 0.94, Win rate at 50%. Last 30 days: 76 matches, win rate 47%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.