koker888

Russia
Streamer

12 followers 31 streams in 30 days 2 avg. viewers last live on Nov 5, 2026

225 matches tracked 26 matches in 30 days
ELO ▲ 21
1,753
30-day peak: 1,822
Rank EU
#411,257
Russia #115,810 in Russia

How does koker888 play?

Rating 0.92 K/R 0.66 ADR 76.6 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 225 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

Level 9

Compared with 1,693 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 41%−10 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Weakness
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 7%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.90−0.11 · Ø 1.01 better than 12%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.0%−2.2 pp · Ø 13.2% better than 6%
3K rounds 2.8%−1.2 pp · Ø 4.0% better than 6%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 18x 4K, 2 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 90%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.07, Win rate +20 pp, ELO +442
= Stayed the same
K/R at 0.61, ADR at 70.3
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.65
FebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.76. Last 3 months: 0.61 (at the start 0.60). Well below the average (0.73).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −343 ELO
75 matches · 41% win rate
In match 4 of the day −100 ELO
28 matches · 43% win rate
On Saturdays −332 ELO, win rate 38%

koker888 loses the most ELO on Mirage: −343 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Anubis
  2. Reached level 10 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Recorded match no. 100 · Dust 2
  5. Highest rating in a match: 2.13 · Inferno

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
41% better than 19%
0.63 better than 8%
73.6 better than 17%
0.87 better than 8%
37% of 296 duels better than 2%
45% of 33 situations better than 70%
Dust 265
51% better than 51%
0.64 better than 10%
76.8 better than 30%
0.88 better than 9%
42% of 295 duels better than 11%
42% of 24 situations better than 61%
Anubis43
53% better than 58%
0.69 better than 28%
78.0 better than 37%
0.97 better than 33%
51% of 145 duels right on the average
36% of 39 situations better than 47%
Inferno19
53% right on the average
0.68 better than 28%
75.4 better than 23%
1.03 better than 48%
44% of 71 duels better than 13%
36% of 11 situations better than 47%
Cache10
70% -
0.81 -
92.1 -
1.11-
55% of 42 duels -
80% of 5 situations -
Ancient6
67% -
0.68 -
85.1 -
0.95-
48% of 29 duels -
0% of 2 situations -
Nuke6
67% -
0.67 -
70.2 -
0.94-
30% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How koker888 plays

Across 225 matches koker888 averages K/R 0.66, ADR 76.6 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 9 players. Most room to improve: Opening duels won at 41%, better than only 2% of level 9 players. Averages 14.7 kills per match with 39% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 58 of 225 matches the rating was 1.10 or higher (26%), in 109 it was below 0.90. In 129 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 1.07. koker888 loses the most ELO on Mirage (−343 ELO, win rate 41%). Things go best in match 1 of the day (+145 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, +145 ELO. Improved over the last three months: Rating +0.07, Win rate +20 pp, ELO +442. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.61, ADR at 70.3. Last 30 days: 26 matches, win rate 54%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.