kokacs_

Spain
Player

525 followers 10 streams in 30 days 1 avg. viewers last live on Oct 18, 2026

178 matches tracked

How does kokacs_ play?

Rating 1.30 (from 101 matches) K/R 0.88 ADR 93.0 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 101 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 34% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 7%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 99%
Opening duels won 61%+9 pp · Ø 52% better than 96%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so clearly above the average (1.05).

Headshot rate 49%−2 pp · Ø 51% better than 39%
AWP share of kills 16%+4 pp · Ø 12% better than 75%
K/D 1.24+0.19 · Ø 1.05 better than 91%
Pistol kills per match 3.6
Knife kills 5 in 178 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.2%).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 90%
3K rounds 6.7%+2.5 pp · Ø 4.2% better than 98%
MVPs per match 3.1+0.7 · Ø 2.4 better than 95%
4Ks and aces 22x 4K, 4 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 6.4+2.3 · Ø 4.1 better than 93%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, ADR +9.4, ELO +61
= Stayed the same
Headshots at 48%
▼ Got worse
Win rate −25 pp

Sep to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.85
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: August 2026 with 1.05. Last 3 months: 0.84 (at the start 0.77). Clearly above the average (0.75).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −63 ELO
77 matches · 47% win rate
On Inferno −51 ELO
47 matches · 49% win rate
Between 12:00 and 18:00 −49 ELO, win rate 48%
On Thursdays +19 ELO, win rate 42%

kokacs_ loses the most ELO in match 1 of the day: −63 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.65 · Anubis
  2. Recorded match no. 100 · Inferno
  3. Most kills in a match: 43 · Ancient
  4. Longest win streak: 11 wins in a row · Overpass

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient58
62% better than 78%
0.88 better than 91%
93.6 better than 90%
1.29 better than 96%
63% of 178 duels better than 93%
43% of 14 situations better than 66%
Inferno47
49% better than 27%
0.90 better than 87%
94.0 better than 83%
1.35 better than 93%
64% of 169 duels better than 92%
40% of 15 situations better than 54%
Anubis22
68% better than 91%
0.92 better than 96%
97.3 better than 96%
1.35 better than 97%
64% of 119 duels better than 96%
27% of 11 situations better than 22%
Overpass15
47% -
0.79 -
85.0 -
1.31-
52% of 44 duels -
67% of 3 situations -
Cache13
54% -
0.91 -
100.3 -
1.27-
62% of 63 duels -
25% of 4 situations -
Dust 28
50% -
0.74 -
84.0 -
1.23-
50% of 8 duels -
100% of 1 situations -
Mirage7
57% -
0.89 -
91.8 -
0.97-
60% of 25 duels -
100% of 2 situations -
Nuke6
50% -
0.80 -
83.5 -
1.07-
50% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kokacs_ plays

Across 178 matches kokacs_ averages K/R 0.88 and ADR 93.0; the rating across the 101 rated matches is 1.30. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 19.5 kills per match with 49% headshots. The strongest map is Anubis with a 68% win rate in 22 matches. In 66 of 101 matches the rating was 1.10 or higher (65%), in 15 it was below 0.90. In 69 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: June 2026 at 1.49. kokacs_ loses the most ELO in match 1 of the day (−63 ELO, win rate 47%). Things go best on Anubis (+88 ELO, win rate 68%). Match no. 2 of the day goes best: 67% win rate, +10 ELO. Improved over the last three months: K/R +0.07, ADR +9.4, ELO +61. Got weaker: Win rate −25 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 2 matches, win rate 50%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.