KoenixQ

Kazakhstan
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LIVE 5 watching now6 followers 4 streams in 30 days 3 avg. viewers

On FACEIT since 2026 250 matches tracked 59 matches in 30 days
ELO ▼ 104
1,389
30-day peak: 1,619
Rank EU
#762,282
Kazakhstan #37,061 in Kazakhstan

How does KoenixQ play?

Rating 1.03 (from 202 matches) K/R 0.73 ADR 82.3 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 202 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average.
Multi-killsHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Level 7

Compared with 1,192 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 78%
Opening duels won 49%−1 pp · Ø 50% better than 41%

Clutch

Average
Last one alive

37% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (46%).

Headshot rate 54%+8 pp · Ø 46% better than 88%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.02+0.02 · Ø 1.00 better than 63%
Pistol kills per match 3.2
Zeus kills2 in 250 matches
Knife kills 14 in 250 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.9%).

2K rounds 13.2%0.0 pp · Ø 13.2% right on the average
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 90%
MVPs per match 2.3+0.1 · Ø 2.2 better than 64%
4Ks and aces 33x 4K, 3 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 75%
Enemies flashed per round 0.16−0.10 · Ø 0.26 better than 23%
Deaths per round 71%−1 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.12, Rating +0.20, ADR +11.5
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp, Win rate −10 pp, ELO −295

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOctNov

Best month: September 2026 with 0.87. Last 3 months: 0.81 (at the start 0.69). Clearly above the average (0.73).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −156 ELO
38 matches · 39% win rate
In match 2 of the day −120 ELO
56 matches · 43% win rate
Between 0:00 and 6:00 −116 ELO, win rate 41%
On Tuesdays −111 ELO, win rate 39%

KoenixQ loses the most ELO on Ancient: −156 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 1.99 · Mirage
  3. Most kills in a match: 39 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
57% better than 73%
0.77 better than 72%
84.4 better than 76%
1.10 better than 80%
53% of 353 duels better than 66%
35% of 51 situations better than 42%
Dust 260
50% right on the average
0.67 better than 23%
79.0 better than 45%
0.98 better than 41%
45% of 210 duels better than 20%
24% of 25 situations better than 16%
Ancient38
39% better than 19%
0.72 better than 54%
79.9 better than 59%
0.97 better than 48%
48% of 153 duels better than 35%
42% of 24 situations better than 64%
Anubis25
40% better than 19%
0.76 better than 71%
89.3 better than 92%
1.01 better than 54%
41% of 90 duels better than 6%
20% of 10 situations better than 13%
Nuke16
56% better than 60%
0.72 better than 46%
82.3 better than 66%
1.05 better than 64%
49% of 79 duels better than 43%
67% of 6 situations better than 97%
Inferno14
36% -
0.68 -
84.8 -
0.98-
49% of 86 duels -
29% of 7 situations -
Cache4
0% -
0.64 -
62.7 -
1.06-
46% of 13 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KoenixQ plays

Across 250 matches KoenixQ averages K/R 0.73 and ADR 82.3; the rating across the 202 rated matches is 1.03. Biggest strength: Utility hit rate at 44%, better than 95% of level 7 players. Averages 16.0 kills per match with 54% headshots. The strongest map is Mirage with a 57% win rate in 92 matches. In 84 of 202 matches the rating was 1.10 or higher (42%), in 80 it was below 0.90. In 132 matches with detailed stats: 33 4Ks and 3 aces. Best month by rating: September 2026 at 1.19. KoenixQ loses the most ELO on Ancient (−156 ELO, win rate 39%). Things go best on Mirage (+382 ELO, win rate 57%). From match no. 5 of the day on, things go best: 54% win rate, +37 ELO. Improved over the last three months: K/R +0.12, Rating +0.20, ADR +11.5. Got weaker: Headshots −7 pp, Win rate −10 pp, ELO −295. Last 30 days: 59 matches, win rate 44%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.