kobykh

Russia
Streamer

146 followers 2 streams in 30 days 2 avg. viewers last live on Oct 18, 2026

198 matches tracked 47 matches in 30 days
ELO ▲ 219
1,563
30-day peak: 1,592
Rank EU
#535,052
Russia #151,032 in Russia

How does kobykh play?

Rating 0.99 K/R 0.73 ADR 80.6 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 198 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 26%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 47%−4 pp · Ø 51% better than 22%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 29%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 48%0 pp · Ø 48% right on the average
AWP share of kills 16%+6 pp · Ø 10% better than 76%
K/D 0.95−0.08 · Ø 1.03 better than 28%
Pistol kills per match 2.5
Knife kills 6 in 198 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 11%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 16%
MVPs per match 2.1−0.2 · Ø 2.3 better than 34%
4Ks and aces 16x 4K, 2 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 43%+7 pp · Ø 36% better than 92%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 34%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 44%
Deaths per round 77%+5 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp, ELO +202
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.21, Rating −0.28, ADR −20.8, Win rate −5 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: May 2026 with 0.87. Last 3 months: 0.65 (at the start 0.86). Clearly below the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −105 ELO
38 matches · 42% win rate
On Dust 2 −58 ELO
53 matches · 43% win rate
On Fridays +13 ELO, win rate 49%

kobykh loses the most ELO on Mirage: −105 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Highest rating in a match: 2.24 · Cache
  3. Most kills in a match: 47 · Dust 2
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
43% better than 24%
0.69 better than 32%
78.2 better than 41%
0.92 better than 19%
45% of 311 duels better than 21%
35% of 26 situations better than 43%
Mirage38
42% better than 21%
0.65 better than 15%
72.5 better than 15%
0.89 better than 12%
43% of 174 duels better than 14%
9% of 11 situations better than 2%
Inferno37
76% better than 98%
0.81 better than 88%
91.6 better than 93%
1.11 better than 82%
58% of 203 duels better than 87%
27% of 15 situations better than 27%
Ancient33
52% right on the average
0.75 better than 63%
81.0 better than 56%
1.02 better than 58%
50% of 153 duels better than 46%
30% of 10 situations better than 33%
Nuke14
57% -
0.83 -
86.8 -
1.13-
54% of 108 duels -
67% of 6 situations -
Anubis13
62% -
0.69 -
73.5 -
0.94-
50% of 56 duels -
43% of 7 situations -
Cache6
67% -
0.71 -
77.4 -
0.94-
53% of 45 duels -
67% of 3 situations -
Overpass4
50% -
0.82 -
96.6 -
1.05-
62% of 29 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kobykh plays

Across 198 matches kobykh averages K/R 0.73, ADR 80.6 and a rating of 0.99. Biggest strength: Utility hit rate at 43%, better than 92% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 15.8 kills per match with 48% headshots. The strongest map is Inferno with a 76% win rate in 37 matches. In 64 of 198 matches the rating was 1.10 or higher (32%), in 87 it was below 0.90. In 117 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: May 2026 at 1.18. kobykh loses the most ELO on Mirage (−105 ELO, win rate 42%). Things go best on Inferno (+374 ELO, win rate 76%). From match no. 5 of the day on, things go best: 61% win rate, +102 ELO. Improved over the last three months: Headshots +5 pp, ELO +202. Got weaker: K/R −0.21, Rating −0.28, ADR −20.8, Win rate −5 pp. Last 30 days: 47 matches, win rate 55%, net ELO +151.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.