klaus11s

San Marino
Streamer
310 matches tracked 45 matches in 30 days
ELO ▼ 264
2,634
30-day peak: 2,898
Rank EU
#34,562
San Marino #32 in San Marino

How does klaus11s play?

Rating 1.08 K/R 0.76 ADR 80.3 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 310 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 16%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 32%+10 pp · Ø 22% better than 96%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (51%).

Headshot rate 64%+13 pp · Ø 51% better than 98%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.10+0.05 · Ø 1.05 better than 65%
Pistol kills per match 3.3
Knife kills 9 in 310 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 55%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 46x 4K, 5 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +320
= Stayed the same
K/R at 0.76, Rating at 1.08, ADR at 80.0, Headshots at 64%, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: June 2026 with 0.94. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.75).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −296 ELO
59 matches · 41% win rate
In match 4 of the day −152 ELO
33 matches · 45% win rate
On Fridays −305 ELO, win rate 38%

klaus11s loses the most ELO on Mirage: −296 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 45 · Mirage
  4. Highest rating in a match: 2.46 · Inferno

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 275
60% better than 77%
0.75 right on the average
79.0 better than 37%
1.09 better than 64%
47% of 266 duels better than 25%
49% of 47 situations better than 77%
Mirage59
41% better than 13%
0.74 better than 45%
78.2 better than 32%
1.05 right on the average
47% of 230 duels better than 24%
46% of 35 situations better than 75%
Anubis50
46% better than 23%
0.75 right on the average
80.8 better than 43%
1.07 better than 55%
55% of 172 duels better than 64%
29% of 35 situations better than 25%
Nuke49
49% better than 28%
0.82 better than 74%
86.6 better than 68%
1.17 better than 79%
53% of 187 duels better than 53%
44% of 41 situations better than 64%
Ancient48
46% better than 25%
0.77 better than 57%
80.5 better than 42%
1.07 better than 57%
57% of 173 duels better than 78%
45% of 31 situations better than 68%
Inferno14
64% -
0.81 -
79.5 -
1.12-
54% of 63 duels -
67% of 6 situations -
Cache13
54% -
0.67 -
73.6 -
0.93-
48% of 54 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How klaus11s plays

Across 310 matches klaus11s averages K/R 0.76, ADR 80.3 and a rating of 1.08. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 64% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 144 of 310 matches the rating was 1.10 or higher (46%), in 103 it was below 0.90. In 210 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: June 2026 at 1.35. klaus11s loses the most ELO on Mirage (−296 ELO, win rate 41%). Things go best on Dust 2 (+209 ELO, win rate 60%). Match no. 3 of the day goes best: 56% win rate, +156 ELO. Improved over the last three months: ELO +320. Unchanged in recent months: K/R at 0.76, Rating at 1.08, ADR at 80.0, Headshots at 64%, Win rate at 50%. Last 30 days: 45 matches, win rate 36%, net ELO −315.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.