kkismur

kkismur

BY
Streamer

580 followers 30 streams in 30 days 12 avg. viewers last live on Oct 16, 2026

274 matches tracked 73 matches in 30 days

How does kkismur play?

Rating 0.86 (from 195 matches) K/R 0.62 ADR 68.5 from 274 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 195 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

Level 6

Compared with 996 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 5% of rounds and so well below the average (10%).

Rounds with first kill 5%−5 pp · Ø 10% better than 1%
Opening duels won 46%−4 pp · Ø 50% better than 20%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (23%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 32%
Clutch 1v2 won 17%−6 pp · Ø 23% better than 23%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Weakness
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 39%−6 pp · Ø 45% better than 20%
AWP share of kills 2%−9 pp · Ø 11% better than 15%
K/D 0.88−0.12 · Ø 1.00 better than 12%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.9%).

2K rounds 10.8%−2.2 pp · Ø 13.0% better than 6%
3K rounds 2.4%−1.5 pp · Ø 3.9% better than 5%
MVPs per match 1.7−0.5 · Ø 2.2 better than 6%
4Ks and aces 11x 4K, 2 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.26).

Utility hit rate 31%−4 pp · Ø 35% better than 27%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 28%
Enemies flashed per round 0.08−0.18 · Ø 0.26 better than 6%
Deaths per round 70%−2 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp, ELO +177
= Stayed the same
K/R at 0.61, ADR at 68.2
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: September 2026 with 0.65. Last 3 months: 0.61 (at the start 0.63). Well below the average (0.72).

Patterns

From the last 274 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −301 ELO
37 matches · 41% win rate
In match 2 of the day −263 ELO
65 matches · 43% win rate
On Mondays −88 ELO, win rate 42%

kkismur loses the most ELO on Nuke: −301 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 35 · Nuke
  4. Highest rating in a match: 1.60 · Nuke

Maps in detail

from the last 274 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient121
57% better than 73%
0.64 better than 16%
71.5 better than 11%
0.92 better than 24%
50% of 294 duels better than 46%
33% of 81 situations better than 42%
Anubis82
54% better than 64%
0.61 better than 5%
66.8 better than 2%
0.85 better than 5%
45% of 226 duels better than 23%
43% of 47 situations better than 68%
Nuke37
41% better than 16%
0.61 better than 10%
68.1 better than 10%
0.85 better than 10%
52% of 94 duels better than 61%
30% of 20 situations better than 29%
Cache25
52% -
0.61 -
65.4 -
0.75-
38% of 60 duels -
36% of 14 situations -
Inferno4
0% -
0.45 -
61.2 -
0.56-
71% of 7 duels -
0% of 1 situations -
Dust 23
33% -
0.40 -
50.0 -
0.58-
33% of 3 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kkismur plays

Across 274 matches kkismur averages K/R 0.62 and ADR 68.5; the rating across the 195 rated matches is 0.86. Biggest strength: Deaths per round at just 70% (lower is better), better than 82% of level 6 players. Most room to improve: Rounds with first kill at 5%, better than only 1% of level 6 players. Averages 13.8 kills per match with 39% headshots. The strongest map is Ancient with a 57% win rate in 121 matches. In 42 of 195 matches the rating was 1.10 or higher (22%), in 108 it was below 0.90. In 195 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 0.91. kkismur loses the most ELO on Nuke (−301 ELO, win rate 41%). Things go best on Ancient (+541 ELO, win rate 57%). Match no. 3 of the day goes best: 67% win rate, +440 ELO. Improved over the last three months: Headshots +2 pp, ELO +177. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.61, ADR at 68.2. Last 30 days: 73 matches, win rate 52%, net ELO +168.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.