kjyeer1x

EE
Streamer
210 matches tracked 40 matches in 30 days Follow on Twitch

How does kjyeer1x play?

Rating 1.12 (from 129 matches) K/R 0.67 ADR 72.7 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 10
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 129 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 12%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 59%+8 pp better than 94%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 18%−3 pp better than 28%
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 21%
AWP share of kills 12%+1 pp better than 62%
K/D 1.11+0.07 better than 74%
Pistol kills per match 2.4
Knife kills 1 in 210 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.8%−1.6 pp better than 11%
Rounds with 3K 3.3%−0.8 pp better than 16%
MVPs per match 2.40.0 level
4Ks and aces 29x 4K, 5 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 3.5−0.6 better than 32%
Enemies flashed per round 0.19−0.11 better than 21%
Rounds with a death 60%−11 pp better than 99%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 45%, Win rate at 49%, ELO at 2,046
▼ Got worse
K/R −0.09, ADR −11.2

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: October 2026 with 0.93. Last 3 months: 0.64 (at the start 0.73).

Patterns

From the last 210 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −226 ELO
75 matches · 41% wins
From match 5 of the day −202 ELO
35 matches · 37% wins
On Fridays −147 ELO, win rate 38%

kjyeer1x loses the most ELO on Mirage: −226 ELO, 41% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Inferno
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 42 · Mirage
  5. Reached level 10 · Mirage

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
41% better than 12%
0.78 better than 67%
85.7 better than 73%
1.14 better than 80%
58% of 273 duels better than 83%
37% of 51 situations better than 46%
Dust 236
53% better than 53%
0.74 level
84.3 better than 67%
1.08 better than 63%
55% of 143 duels better than 70%
30% of 20 situations better than 28%
Anubis33
45% better than 25%
0.77 better than 63%
82.4 better than 58%
1.16 better than 86%
52% of 105 duels level
36% of 39 situations better than 44%
Ancient30
53% level
0.81 better than 80%
84.7 better than 65%
1.14 better than 83%
61% of 112 duels better than 93%
54% of 28 situations better than 82%
Nuke12
50% -
0.73 -
77.6 -
0.99-
42% of 50 duels -
25% of 4 situations -
Inferno11
64% -
0.77 -
80.8 -
1.08-
63% of 43 duels -
50% of 6 situations -
Cache10
90% -
0.86 -
90.3 -
1.22-
56% of 52 duels -
67% of 3 situations -
Vertigo3
0% -
0.92 -
109.0 -
1.25-
59% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kjyeer1x plays

Across 210 matches kjyeer1x averages K/R 0.67 and ADR 72.7; the rating across the 129 rated matches is 1.12. Biggest strength: Rounds with a death at only 60%, where lower is better. That is better than 99% of players on level 10. Most room to improve: Damage per round (ADR) at 72.7. That is better than only 7% of players on level 10. On average 17.3 kills per match, 45% of them headshots. The strongest map is Cache with a 90% win rate in 10 matches. In 65 of 129 matches the rating was 1.10 or higher (50%), in 35 it was below 0.90. In 129 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: October 2026 at 1.32. kjyeer1x loses the most ELO on Mirage (−226 ELO, win rate 41%). Things go best in match 4 of the day (+114 ELO, win rate 61%). Got weaker: K/R −0.09, ADR −11.2. Unchanged in recent months: Headshots at 45%, Win rate at 49%, ELO at 2,046. Last 30 days: 40 matches, win rate 53%, ELO balance +41.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.