kiyoseics

PH
Streamer Player
416 matches tracked 133 matches in 30 days
ELO ▲ 247
2,027
30-day peak: 2,052
Rank SEA ▼ 422 places
#5,770
PH #173 in PH
30 days · prev. #5,348 · best #4,342

How does kiyoseics play?

Rating 1.02 K/R 0.73 ADR 76.9 from 416 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 416 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (377 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 44%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 80%
AWP share of kills 15%+4 pp · Ø 11% better than 76%
K/D 1.01−0.01 · Ø 1.02 better than 46%
Pistol kills per match 3.3
Knife kills 5 in 416 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 47%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 72x 4K, 7 aces in 377 matches

Utility and deaths

Average
Nades, flashes and deaths

0.69 enemies flashed per round and so well above the average (0.29).

Utility hit rate 32%−4 pp · Ø 36% better than 29%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 38%
Enemies flashed per round 0.69+0.40 · Ø 0.29 better than 99%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +493
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 76.8
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months unchanged at 0.73. Right on the average (0.73).

Patterns

From the last 416 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −104 ELO
27 matches · 41% win rate
On Ancient −7 ELO
101 matches · 46% win rate
Between 0:00 and 6:00 −35 ELO, win rate 42%
On Fridays −64 ELO, win rate 39%

kiyoseics loses the most ELO on Cache: −104 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Cache
  2. Longest win streak: 7 wins in a row · Mirage
  3. Recorded match no. 250 · Ancient
  4. Highest rating in a match: 2.31 · Mirage
  5. Most kills in a match: 37 · Mirage

Maps in detail

from the last 416 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage179
51% right on the average
0.75 better than 58%
79.4 better than 45%
1.06 better than 63%
51% of 863 duels right on the average
40% of 94 situations better than 55%
Ancient101
46% better than 28%
0.68 better than 20%
73.5 better than 13%
0.96 better than 26%
45% of 403 duels better than 16%
44% of 72 situations better than 67%
Anubis51
53% right on the average
0.74 right on the average
78.1 better than 40%
1.04 better than 56%
53% of 196 duels better than 63%
22% of 41 situations better than 14%
Dust 242
45% better than 26%
0.69 better than 28%
73.1 better than 16%
0.96 better than 26%
44% of 213 duels better than 18%
42% of 24 situations better than 60%
Cache27
41% -
0.72 -
75.4 -
1.00-
53% of 118 duels -
36% of 11 situations -
Inferno11
27% -
0.78 -
82.4 -
1.10-
52% of 48 duels -
13% of 8 situations -
Nuke3
33% -
0.60 -
75.5 -
0.84-
40% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kiyoseics plays

Across 416 matches kiyoseics averages K/R 0.73, ADR 76.9 and a rating of 1.02. Biggest strength: Headshot rate at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Anubis with a 53% win rate in 51 matches. In 158 of 416 matches the rating was 1.10 or higher (38%), in 162 it was below 0.90. In 377 matches with detailed stats: 72 4Ks and 7 aces. Best month by rating: September 2026 at 1.04. kiyoseics loses the most ELO on Cache (−104 ELO, win rate 41%). Things go best in match 3 of the day (+179 ELO, win rate 54%). Match no. 3 of the day goes best: 54% win rate, +179 ELO. Improved over the last three months: Win rate +7 pp, ELO +493. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 76.8. Last 30 days: 133 matches, win rate 51%, net ELO +120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.