Kixuuuuu

Poland
Streamer
245 matches tracked 108 matches in 30 days Follow on Twitch

How does Kixuuuuu play?

Rating 1.19 (from 134 matches) K/R 0.79 ADR 87.6 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 134 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 29% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 16%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
Multi-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4.0 pp better than 91%
Opening duels won 52%+1 pp better than 55%

Clutch

Average
Last one alive
Clutch 1v1 won 45%+6 pp better than 82%
Clutch 1v2 won 25%+4 pp better than 73%
Clutch kills per match 1.4−0.2 better than 26%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 15%
AWP share of kills 11%0 pp level
K/D 1.09+0.06 better than 68%
Pistol kills per match 3.2
Knife kills 7 in 245 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.6%+1.3 pp better than 76%
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.8+0.5 better than 88%
4Ks and aces 56x 4K, 11 aces in 195 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 5.5+1.4 better than 84%
Enemies flashed per round 0.39+0.09 better than 75%
Rounds with a death 72%0.0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +5.6, Win rate +4 pp, ELO +79
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.80
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.80 (at the start 0.73).

Patterns

From the last 245 matches, each row based on 20+ matches.

Where does the ELO go?

On Anubis −85 ELO
26 matches · 46% wins
On Mirage −58 ELO
56 matches · 50% wins
On Nuke −32 ELO
23 matches · 48% wins

Kixuuuuu loses the most ELO on Anubis: −85 ELO, 46% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.74 · Cache
  3. Recorded match no. 100 · Ancient
  4. Most kills in a match: 48 · Inferno

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
50% better than 42%
0.76 better than 59%
86.3 better than 76%
1.15–
50% of 255 duels better than 40%
53% of 30 situations better than 86%
Ancient41
61% better than 78%
0.82 better than 82%
89.1 better than 83%
1.30–
56% of 165 duels better than 75%
36% of 11 situations better than 46%
Dust 237
54% better than 55%
0.79 better than 72%
86.8 better than 78%
1.13–
53% of 174 duels better than 61%
50% of 14 situations better than 81%
Inferno36
50% better than 32%
0.79 better than 64%
87.8 better than 69%
1.24–
48% of 174 duels better than 26%
50% of 10 situations better than 78%
Anubis26
46% better than 28%
0.71 better than 32%
83.4 better than 61%
1.02–
47% of 120 duels better than 21%
20% of 10 situations better than 10%
Nuke23
48% better than 27%
0.81 better than 66%
88.0 better than 68%
1.28–
54% of 105 duels better than 56%
40% of 5 situations level
Cache19
42% –
0.87 –
95.1 –
1.29–
56% of 119 duels –
25% of 8 situations –
Vertigo7
57% –
0.74 –
86.1 –
0.93–
63% of 46 duels –
71% of 7 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Kixuuuuu plays

Across 245 matches Kixuuuuu averages K/R 0.79 and ADR 87.6; the rating across the 134 rated matches is 1.19. Biggest strength: Rounds with first kill at 14%. That is better than 91% of players on level 10. Most room to improve: Headshot rate at 44%. That is better than only 15% of players on level 10. On average 17.3 kills per match, 44% of them headshots. The strongest map is Ancient with a 61% win rate in 41 matches. In 79 of 134 matches the rating was 1.10 or higher (59%), in 33 it was below 0.90. In 195 matches with detailed stats: 56 4Ks and 11 aces. Best month by rating: September 2026 at 1.24. Kixuuuuu loses the most ELO on Anubis (−85 ELO, win rate 46%). Things go best on Ancient (+52 ELO, win rate 61%). Improved over the last three months: K/R +0.07, ADR +5.6, Win rate +4 pp, ELO +79. Got weaker: Headshots −3 pp. Last 30 days: 108 matches, win rate 50%, ELO balance +8.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.