kiojoiki

Finland
Streamer Player
267 matches tracked 64 matches in 30 days
ELO ▼ 141
876
30-day peak: 1,086
Rank EU
#1,522,451
Finland #26,622 in Finland

How does kiojoiki play?

Rating 0.88 K/R 0.63 ADR 71.7 from 267 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 267 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 40%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

Level 3

Compared with 592 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 19%
Opening duels won 44%−3 pp · Ø 47% better than 23%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 69%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 41%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so slightly below the average (0.93).

Headshot rate 43%+2 pp · Ø 41% better than 60%
AWP share of kills 5%−8 pp · Ø 13% better than 29%
K/D 0.86−0.07 · Ø 0.93 better than 30%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.6% of rounds and so clearly below the average (12.4%).

2K rounds 10.6%−1.8 pp · Ø 12.4% better than 16%
3K rounds 3.3%−0.1 pp · Ø 3.4% better than 48%
MVPs per match 1.8−0.2 · Ø 2.0 better than 32%
4Ks and aces 27x 4K, 3 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (3.7).

Utility hit rate 38%+4 pp · Ø 34% better than 80%
Utility damage per round 5.8+2.1 · Ø 3.7 better than 87%
Enemies flashed per round 0.13−0.09 · Ø 0.22 better than 25%
Deaths per round 73%−1 pp · Ø 74% better than 65%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.9
= Stayed the same
Win rate at 50%, ELO at 876
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.58
JunJulAugSepOctNov

Best month: October 2026 with 0.67. Last 3 months: 0.65 (at the start 0.60). Slightly below the average (0.68).

Patterns

From the last 267 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −418 ELO
81 matches · 38% win rate
On Anubis −325 ELO
27 matches · 26% win rate
Between 6:00 and 12:00 −330 ELO, win rate 28%

kiojoiki loses the most ELO on Mirage: −418 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Most kills in a match: 35 · Inferno
  3. Longest win streak: 7 wins in a row · Nuke
  4. Highest rating in a match: 2.31 · Nuke

Maps in detail

from the last 267 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
38% better than 14%
0.61 better than 15%
69.0 better than 17%
0.84 better than 17%
46% of 254 duels better than 37%
39% of 57 situations better than 56%
Inferno63
62% better than 82%
0.64 better than 43%
73.2 better than 43%
0.91 right on the average
44% of 214 duels better than 28%
35% of 31 situations better than 46%
Nuke51
55% better than 55%
0.69 better than 41%
75.8 better than 42%
0.99 right on the average
46% of 161 duels better than 34%
50% of 18 situations better than 79%
Anubis27
26% better than 2%
0.61 better than 19%
72.3 better than 28%
0.78 better than 8%
43% of 104 duels better than 25%
33% of 9 situations better than 43%
Ancient16
69% better than 96%
0.64 better than 31%
73.2 better than 37%
0.93 better than 53%
43% of 42 duels better than 26%
33% of 15 situations better than 46%
Cache14
43% -
0.55 -
62.9 -
0.82-
52% of 42 duels -
33% of 9 situations -
Dust 211
73% -
0.61 -
71.8 -
0.87-
56% of 52 duels -
20% of 5 situations -
Vertigo4
50% -
0.52 -
65.3 -
0.75-
27% of 15 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How kiojoiki plays

Across 267 matches kiojoiki averages K/R 0.63, ADR 71.7 and a rating of 0.88. Biggest strength: Utility damage per round at 5.8, better than 87% of level 3 players. Most room to improve: Rounds with first kill at 7%, better than only 19% of level 3 players. Averages 13.7 kills per match with 43% headshots. The strongest map is Dust 2 with a 73% win rate in 11 matches. In 65 of 267 matches the rating was 1.10 or higher (24%), in 153 it was below 0.90. In 214 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: October 2026 at 0.93. kiojoiki loses the most ELO on Mirage (−418 ELO, win rate 38%). Things go best on Inferno (+352 ELO, win rate 62%). Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.9. Got weaker: Headshots −4 pp. Unchanged in recent months: Win rate at 50%, ELO at 876. Last 30 days: 64 matches, win rate 47%, net ELO −127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.