kilu999_

Paraguay
Streamer

17 followers 6 streams in 30 days 2 avg. viewers last live on Oct 30, 2026

187 matches tracked 84 matches in 30 days

How does kilu999_ play?

Rating 1.01 (from 147 matches) K/R 0.72 ADR 77.2 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 147 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

2,001-2,249 ELO

Compared with 2,069 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (49%).

Headshot rate 64%+15 pp · Ø 49% better than 99%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.00−0.03 · Ø 1.03 better than 40%
Pistol kills per match 3.2
Zeus kills1 in 187 matches
Knife kills 1 in 187 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.4%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 27%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 32x 4K, 2 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

0.23 enemies flashed per round and so well below the average (0.29).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 59%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Headshots +3 pp, Win rate +4 pp, ELO +116
= Stayed the same
K/R at 0.72, ADR at 76.2
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −202 ELO
31 matches · 45% win rate
On Dust 2 −181 ELO
46 matches · 39% win rate
Between 12:00 and 18:00 −139 ELO, win rate 45%
On Thursdays −66 ELO, win rate 39%

kilu999_ loses the most ELO in match 3 of the day: −202 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Inferno
  2. Reached level 10 · Inferno
  3. Highest rating in a match: 1.96 · Vertigo
  4. Longest win streak: 5 wins in a row · Anubis
  5. Most kills in a match: 43 · Overpass

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno47
62% better than 80%
0.72 better than 36%
77.8 better than 29%
0.98 better than 24%
51% of 182 duels better than 37%
47% of 17 situations better than 67%
Dust 246
39% better than 14%
0.72 better than 40%
75.1 better than 21%
1.01 better than 41%
48% of 184 duels better than 32%
40% of 25 situations better than 55%
Mirage29
48% better than 37%
0.70 better than 31%
76.5 better than 28%
1.02 better than 48%
50% of 94 duels better than 43%
42% of 12 situations better than 62%
Anubis25
60% better than 77%
0.70 better than 30%
78.1 better than 36%
1.01 better than 42%
43% of 82 duels better than 11%
43% of 14 situations better than 65%
Cache21
38% -
0.77 -
80.6 -
1.08-
56% of 63 duels -
44% of 16 situations -
Ancient10
40% -
0.66 -
73.0 -
0.92-
54% of 37 duels -
33% of 6 situations -
Nuke6
50% -
0.64 -
70.3 -
0.86-
63% of 40 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kilu999_ plays

Across 187 matches kilu999_ averages K/R 0.72 and ADR 77.2; the rating across the 147 rated matches is 1.01. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 64% headshots. The strongest map is Inferno with a 62% win rate in 47 matches. In 58 of 147 matches the rating was 1.10 or higher (39%), in 54 it was below 0.90. In 127 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: July 2026 at 1.15. kilu999_ loses the most ELO in match 3 of the day (−202 ELO, win rate 45%). Things go best on Inferno (+149 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +103 ELO. Improved over the last three months: Rating +0.06, Headshots +3 pp, Win rate +4 pp, ELO +116. Unchanged in recent months: K/R at 0.72, ADR at 76.2. Last 30 days: 84 matches, win rate 49%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.