killaula

Russia
Streamer

LIVE 1 watching now15 followers 1 stream in 30 days 1 avg. viewers

On FACEIT since 2024 241 matches tracked 127 matches in 30 days
ELO ▲ 52
2,563
30-day peak: 2,622
Rank EU
#44,960
Russia #12,835 in Russia

How does killaula play?

Rating 1.25 K/R 0.89 ADR 96.4 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 241 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 30% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Multi-killsAWPerClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,625 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Strength
Where do the kills come from?

1.25 K/D and so well above the average (1.05).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 22%+10 pp · Ø 12% better than 88%
K/D 1.25+0.20 · Ø 1.05 better than 92%
Pistol kills per match 3.9
Knife kills 5 in 241 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.4).

2K rounds 16.1%+2.6 pp · Ø 13.5% better than 92%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 92x 4K, 13 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 7.4+3.3 · Ø 4.1 better than 97%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 20%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.18, Rating +0.26, ADR +15.9, ELO +353, First kills +4 pp
= Stayed the same
Win rate at 52%, Clutch 1v1 at 43%
▼ Got worse
Headshots −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: October 2026 with 0.94. Last 3 months: 0.92 (at the start 0.74). Well above the average (0.75).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −31 ELO
27 matches · 37% win rate
In match 2 of the day ±0 ELO
45 matches · 47% win rate
Between 12:00 and 18:00 +247 ELO, win rate 48%
On Fridays +8 ELO, win rate 43%

killaula loses the most ELO on Anubis: −31 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.78 · Dust 2
  2. Recorded match no. 100 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Most kills in a match: 47 · Mirage

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
56% better than 64%
0.87 better than 91%
94.1 better than 93%
1.21 better than 90%
59% of 441 duels better than 86%
45% of 69 situations better than 71%
Dust 275
52% better than 47%
0.96 better than 98%
103.6 better than 99%
1.36 better than 98%
60% of 412 duels better than 88%
48% of 60 situations better than 75%
Ancient36
53% right on the average
0.90 better than 94%
95.7 better than 94%
1.24 better than 92%
53% of 224 duels better than 56%
41% of 34 situations better than 61%
Anubis27
37% better than 7%
0.80 better than 73%
89.7 better than 86%
1.12 better than 70%
53% of 139 duels better than 56%
36% of 22 situations better than 44%
Nuke8
63% -
0.85 -
92.2 -
1.11-
63% of 41 duels -
33% of 9 situations -
Cache6
50% -
0.83 -
86.9 -
1.15-
57% of 21 duels -
29% of 7 situations -
Inferno5
80% -
0.83 -
91.1 -
1.19-
52% of 21 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How killaula plays

Across 241 matches killaula averages K/R 0.89, ADR 96.4 and a rating of 1.25. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 19.6 kills per match with 56% headshots. The strongest map is Mirage with a 56% win rate in 82 matches. In 135 of 241 matches the rating was 1.10 or higher (56%), in 49 it was below 0.90. In 241 matches with detailed stats: 92 4Ks and 13 aces. Best month by rating: October 2026 at 1.32. killaula loses the most ELO on Anubis (−31 ELO, win rate 37%). Things go best from match 5 of the day (+356 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +356 ELO. Improved over the last three months: K/R +0.18, Rating +0.26, ADR +15.9, ELO +353, First kills +4 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 52%, Clutch 1v1 at 43%. Last 30 days: 127 matches, win rate 49%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.