killacs2

killacs2

Ukraine
Streamer

37 followers 2 streams in 30 days 2 avg. viewers last live on Oct 17, 2026

On FACEIT since 2019 354 matches tracked 110 matches in 30 days
ELO ▲ 217
3,046
30-day peak: 3,046
Rank EU ▲ 2,116 places
#6,500
UA #383 in UA
30 days · prev. #8,616 · best #6,500

How does killacs2 play?

Rating 1.00 K/R 0.70 ADR 72.5 from 354 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 354 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (269 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (11%).

Rounds with first kill 6%−5 pp · Ø 11% better than 1%
Opening duels won 48%−4 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 60%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (53%).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 2.7
Knife kills 3 in 354 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 12.9%−0.7 pp · Ø 13.6% better than 26%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 33x 4K, 1 ace in 269 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 8%
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.48+0.16 · Ø 0.32 better than 88%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +504
= Stayed the same
K/R at 0.70, Rating at 1.01, ADR at 72.1, Headshots at 59%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.70 (at the start 0.69). Clearly below the average (0.75).

Patterns

From the last 354 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −453 ELO
67 matches · 36% win rate
On Nuke −41 ELO
21 matches · 57% win rate
Between 0:00 and 6:00 −4 ELO, win rate 44%
On Saturdays −95 ELO, win rate 46%

killacs2 loses the most ELO in match 2 of the day: −453 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Mirage
  2. Most kills in a match: 38 · Ancient
  3. Recorded match no. 250 · Dust 2
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 354 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
51% better than 33%
0.71 better than 26%
75.4 better than 17%
1.01 better than 30%
50% of 316 duels better than 34%
44% of 71 situations better than 68%
Dust 290
50% better than 32%
0.66 better than 11%
67.3 better than 2%
0.97 better than 18%
39% of 224 duels better than 2%
36% of 80 situations better than 41%
Anubis76
53% better than 42%
0.72 better than 33%
75.2 better than 17%
1.05 better than 46%
49% of 181 duels better than 30%
39% of 54 situations better than 51%
Ancient62
55% better than 47%
0.73 better than 35%
74.9 better than 14%
1.03 better than 39%
51% of 189 duels better than 39%
43% of 40 situations better than 62%
Nuke21
57% better than 46%
0.67 better than 9%
70.7 better than 4%
0.94 better than 9%
47% of 66 duels better than 18%
44% of 16 situations better than 61%
Inferno10
50% -
0.60 -
63.1 -
0.90-
44% of 25 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How killacs2 plays

Across 354 matches killacs2 averages K/R 0.70, ADR 72.5 and a rating of 1.00. Biggest strength: Headshot rate at 59%, better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 15.6 kills per match with 59% headshots. The strongest map is Nuke with a 57% win rate in 21 matches. In 124 of 354 matches the rating was 1.10 or higher (35%), in 137 it was below 0.90. In 269 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. killacs2 loses the most ELO in match 2 of the day (−453 ELO, win rate 36%). Things go best from match 5 of the day (+441 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +441 ELO. Improved over the last three months: ELO +504. Unchanged in recent months: K/R at 0.70, Rating at 1.01, ADR at 72.1, Headshots at 59%, Win rate at 52%. Last 30 days: 110 matches, win rate 52%, net ELO +217.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.