kiki77__

Russia
Streamer Player
215 matches tracked 121 matches in 30 days Follow on Twitch

How does kiki77__ play?

Rating 0.80 K/R 0.61 ADR 73.3 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2% on level 6
0.80
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 37%
Rating spread from 215 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 12% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 45%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. Higher headshot rate than the level 6 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (171 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4 pp better than 92%
Opening duels won 42%−8 pp better than 5%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 77%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 0.6−1.1 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+11 pp better than 93%
AWP share of kills 2%−9 pp better than 13%
K/D 0.75−0.23 better than 1%
Pistol kills per match 2.3
Knife kills 2 in 215 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.5%−2.4 pp better than 4%
Rounds with 3K 3.3%−0.5 pp better than 30%
MVPs per match 1.9−0.3 better than 21%
4Ks and aces 17x 4K, 1 ace in 171 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 1.9−2.2 better than 6%
Enemies flashed per round 0.02−0.24 better than 1%
Rounds with a death 81%+8 pp better than 1%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.64
DecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.64.

Patterns

From the last 215 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −66 ELO
34 matches · 47% wins
On Mirage −1 ELO
71 matches · 51% wins
Between 12:00 and 18:00 −88 ELO, win rate 38%
On Sundays −65 ELO, win rate 40%

kiki77__ loses the most ELO on Anubis: −66 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Ancient
  2. Most kills in a match: 30 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage71
51% better than 53%
0.59 better than 5%
72.4 better than 21%
0.81 better than 4%
41% of 469 duels better than 9%
33% of 24 situations better than 37%
Dust 258
57% better than 76%
0.64 better than 16%
76.9 better than 38%
0.84 better than 8%
44% of 410 duels better than 16%
45% of 11 situations better than 72%
Anubis34
47% better than 34%
0.60 better than 5%
70.5 better than 8%
0.76 better than 1%
41% of 229 duels better than 6%
50% of 8 situations better than 79%
Ancient18
44% better than 31%
0.64 better than 15%
78.0 better than 42%
0.79 better than 4%
46% of 151 duels better than 32%
30% of 10 situations better than 33%
Nuke15
53% level
0.67 better than 22%
75.9 better than 28%
0.88-
50% of 111 duels level
40% of 5 situations better than 54%
Inferno11
36% -
0.48 -
62.7 -
0.59-
38% of 72 duels -
50% of 2 situations -
Cache4
50% -
0.58 -
62.9 -
0.82-
22% of 18 duels -
100% of 1 situations -
Vertigo3
33% -
0.57 -
66.2 -
0.80-
39% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kiki77__ plays

Across 215 matches kiki77__ averages K/R 0.61, ADR 73.3 and a rating of 0.80. Biggest strength: Headshot rate at 56%. That is better than 93% of players on level 6. Most room to improve: K/D at 0.75. That is better than only 1% of players on level 6. On average 13.2 kills per match, 56% of them headshots. The strongest map is Dust 2 with a 57% win rate in 58 matches. In 41 of 215 matches the rating was 1.10 or higher (19%), in 135 it was below 0.90. In 171 matches with detailed stats: 17 4Ks and 1 aces. Best month by rating: October 2026 at 0.86. kiki77__ loses the most ELO on Anubis (−66 ELO, win rate 47%). Things go best in match 2 of the day (+206 ELO, win rate 58%). Last 30 days: 121 matches, win rate 53%, ELO balance +205.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.