Kiiika

Ireland
Streamer

7,676 followers 1 stream in 30 days 31 avg. viewers last live on Nov 8, 2026

On FACEIT since 2015 205 matches tracked 30 matches in 30 days

How does Kiiika play?

Rating 0.96 (from 174 matches) K/R 0.68 ADR 72.6 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 174 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 9

Compared with 1,744 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 52%+1 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.01).

Headshot rate 50%+2 pp · Ø 48% better than 59%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.96−0.05 · Ø 1.01 better than 29%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (13.2%).

2K rounds 11.3%−1.9 pp · Ø 13.2% better than 7%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 19%
MVPs per match 2.1−0.2 · Ø 2.3 better than 28%
4Ks and aces 10x 4K, 0 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 71% of rounds and so slightly below the average (72%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 37%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 63%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.70, Rating at 0.98, ADR at 74.4, Win rate at 51%
▼ Got worse
ELO −105

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.75. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.73).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −305 ELO
31 matches · 32% win rate
On Mirage −106 ELO
40 matches · 45% win rate
Between 12:00 and 18:00 −292 ELO, win rate 37%
On Sundays −238 ELO, win rate 42%

Kiiika loses the most ELO in match 4 of the day: −305 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.17 · Mirage
  4. Most kills in a match: 47 · Inferno

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis44
55% better than 62%
0.66 better than 15%
71.9 better than 10%
0.98 better than 35%
44% of 114 duels better than 16%
38% of 21 situations better than 46%
Mirage40
45% better than 30%
0.71 better than 36%
76.3 better than 27%
0.99 better than 38%
46% of 104 duels better than 21%
33% of 24 situations better than 36%
Inferno39
59% better than 67%
0.68 better than 24%
71.0 better than 10%
0.95 better than 19%
53% of 106 duels right on the average
32% of 25 situations better than 33%
Dust 226
46% better than 31%
0.63 better than 7%
67.8 better than 4%
0.89 better than 11%
49% of 55 duels better than 42%
38% of 13 situations right on the average
Ancient25
48% better than 42%
0.66 better than 16%
71.6 better than 10%
0.88 better than 9%
48% of 69 duels better than 36%
45% of 11 situations better than 70%
Cache13
54% -
0.76 -
79.9 -
1.08-
58% of 24 duels -
20% of 5 situations -
Nuke11
27% -
0.68 -
71.2 -
0.92-
39% of 18 duels -
50% of 4 situations -
Overpass5
20% -
0.78 -
75.6 -
0.99-
33% of 12 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kiiika plays

Across 205 matches Kiiika averages K/R 0.68 and ADR 72.6; the rating across the 174 rated matches is 0.96. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 14.9 kills per match with 50% headshots. The strongest map is Inferno with a 59% win rate in 39 matches. In 47 of 174 matches the rating was 1.10 or higher (27%), in 75 it was below 0.90. In 73 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: November 2026 at 1.00. Kiiika loses the most ELO in match 4 of the day (−305 ELO, win rate 32%). Things go best from match 5 of the day (+288 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +288 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: ELO −105. Unchanged in recent months: K/R at 0.70, Rating at 0.98, ADR at 74.4, Win rate at 51%. Last 30 days: 30 matches, win rate 43%, net ELO −102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.