KepeYoo

Poland
Streamer Player
80 matches tracked 23 matches in 30 days Follow on Twitch

How does KepeYoo play?

Rating 1.07 (from 41 matches) K/R 0.80 ADR 89.7 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86% on level 6
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 41 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. Higher headshot rate than the level 6 average.
EntryMulti-killsHeadshots
better than most on level 6 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 17%+7.0 pp better than 99%
Opening duels won 56%+6 pp better than 93%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 52%
Clutch 1v2 won 23%+1 pp better than 64%
Clutch kills per match 1.3−0.4 better than 22%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 62%+17 pp better than 99%
AWP share of kills 1%−10 pp better than 8%
K/D 1.04+0.06 better than 78%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds
Rounds with 2K 13.4%+0.5 pp better than 64%
Rounds with 3K 5.4%+1.6 pp better than 96%
MVPs per match 2.8+0.6 better than 97%
4Ks and aces 21x 4K, 2 aces in 80 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 26%−9 pp better than 7%
Utility damage per round 1.5−2.6 better than 4%
Enemies flashed per round 0.07−0.19 better than 4%
Rounds with a death 77%+4.0 pp better than 11%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.81
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.81.

Patterns

From the last 80 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.19 · Dust 2
  2. Most kills in a match: 38 · Ancient
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
58% better than 79%
0.86 better than 95%
94.5 better than 97%
1.18–
55% of 227 duels better than 78%
43% of 21 situations better than 66%
Dust 216
44% better than 30%
0.71 better than 48%
84.2 better than 77%
0.97–
59% of 93 duels better than 92%
33% of 3 situations better than 39%
Anubis10
30% –
0.70 –
82.6 –
0.93–
56% of 64 duels –
38% of 8 situations –
Ancient6
83% –
0.88 –
87.7 –
1.08–
58% of 48 duels –
33% of 3 situations –
Nuke6
67% –
0.86 –
94.0 –
1.03–
56% of 45 duels –
40% of 5 situations –
Cache5
20% –
0.71 –
85.0 –
0.97–
43% of 23 duels –
33% of 3 situations –
Inferno4
50% –
0.82 –
94.6 –
1.31–
68% of 19 duels –
50% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How KepeYoo plays

Across 80 matches KepeYoo averages K/R 0.80 and ADR 89.7; the rating across the 41 rated matches is 1.07. Biggest strength: Headshot rate at 62%. That is better than 99% of players on level 6. Most room to improve: Utility damage per round at 1.5. That is better than only 4% of players on level 6. On average 17.8 kills per match, 62% of them headshots. The strongest map is Mirage with a 58% win rate in 31 matches. In 19 of 41 matches the rating was 1.10 or higher (46%), in 15 it was below 0.90. In 80 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. Things go best on Mirage (+117 ELO, win rate 58%). Last 30 days: 23 matches, win rate 52%, ELO balance +70.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.