Keksimage

Finland
Streamer

1,228 followers 34 streams in 30 days 143 avg. viewers last live on Nov 1, 2026

553 matches tracked 208 matches in 30 days
ELO ▼ 278
3,620
30-day peak: 4,036
Rank EU ▼ 411 places
#767
Finland #21 in Finland
30 days · prev. #356 · best #177

How does Keksimage play?

Rating 1.09 K/R 0.77 ADR 83.2 from 553 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 552 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
Clutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (499 matches).

3,500+ ELO

Compared with 1,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so just below the average (54%).

Rounds with first kill 11%−1 pp · Ø 12% better than 40%
Opening duels won 53%−1 pp · Ø 54% better than 35%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 65%
Clutch 1v2 won 24%+4 pp · Ø 20% better than 58%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 78%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so just below the average (1.12).

Headshot rate 56%+3 pp · Ø 53% better than 61%
AWP share of kills 13%−1 pp · Ø 14% better than 67%
K/D 1.11−0.01 · Ø 1.12 better than 35%
Pistol kills per match 3.2 from the last 552
Zeus kills2 in 552 matches
Knife kills 9 in 552 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly below the average (2.5).

2K rounds 14.2%−0.1 pp · Ø 14.3% better than 37%
3K rounds 4.5%−0.3 pp · Ø 4.8% better than 39%
MVPs per match 2.4−0.1 · Ø 2.5 better than 26%
4Ks and aces 96x 4K, 11 aces in 499 matches

Utility and deaths

Average
Nades, flashes and deaths

0.50 enemies flashed per round and so well above the average (0.34).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 72%
Enemies flashed per round 0.50+0.16 · Ø 0.34 better than 90%
Deaths per round 69%−1 pp · Ø 70% better than 50%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, Rating +0.05, ADR +5.5, ELO +202
= Stayed the same
Headshots at 56%
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.85
JunJulAugSepOctNov

Best month: July 2026 with 0.88. Last 3 months: 0.78 (at the start 0.74). Just below the average (0.79).

Patterns

From the last 552 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −297 ELO
59 matches · 41% win rate
In match 3 of the day −168 ELO
65 matches · 45% win rate
Between 0:00 and 6:00 −131 ELO, win rate 46%
On Sundays −102 ELO, win rate 47%

Keksimage loses the most ELO in match 4 of the day: −297 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 69 · Cache
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.59 · Dust 2

Maps in detail

from the last 552 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage208
51% better than 24%
0.76 better than 27%
81.6 better than 25%
1.09 better than 35%
55% of 913 duels right on the average
43% of 113 situations better than 62%
Ancient122
51% better than 25%
0.74 better than 24%
81.9 better than 32%
1.03 better than 22%
50% of 558 duels better than 26%
38% of 69 situations right on the average
Dust 292
50% better than 24%
0.76 better than 31%
82.5 better than 33%
1.09 better than 33%
55% of 404 duels right on the average
43% of 51 situations better than 57%
Nuke64
55% better than 48%
0.82 better than 76%
87.6 better than 75%
1.17 better than 80%
54% of 306 duels better than 59%
43% of 37 situations better than 58%
Cache41
54% -
0.87 -
90.5 -
1.25-
56% of 193 duels -
43% of 30 situations -
Inferno22
55% better than 56%
0.72 better than 38%
81.9 better than 52%
1.03 better than 40%
60% of 99 duels better than 83%
33% of 15 situations better than 37%
Anubis3
67% -
0.58 -
64.7 -
0.76-
35% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Keksimage plays

Across 553 matches Keksimage averages K/R 0.77, ADR 83.2 and a rating of 1.09. Averages 16.8 kills per match with 56% headshots. The strongest map is Inferno with a 55% win rate in 22 matches. In 268 of 552 matches the rating was 1.10 or higher (49%), in 158 it was below 0.90. In 499 matches with detailed stats: 96 4Ks and 11 aces. Best month by rating: July 2026 at 1.30. Keksimage loses the most ELO in match 4 of the day (−297 ELO, win rate 41%). Things go best in match 1 of the day (+406 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +406 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +5.5, ELO +202. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 56%. Last 30 days: 208 matches, win rate 47%, net ELO −307.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.