kefju_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (408 matches).
Compared with 1,553 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average49% headshots and so slightly above the average (47%).
Impact
AverageExactly 3 kills in 3.4% of rounds and so clearly below the average (4.0%).
Utility and deaths
AverageDied in 69% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageSep to Nov 2026 compared with Apr to Aug 2026.
Kills per round (K/R)
Best month: November 2026 with 0.77. Last 3 months: 0.68 (at the start 0.73). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: November 2026 with 1.11. Last 3 months: 0.97 (at the start 1.06). Slightly below the average (1.01).
Damage per round (ADR)
Best month: November 2026 with 79.6. Last 3 months: 72.2 (at the start 75.8). Clearly below the average (79.8).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 48% (at the start 51%). Just above the average (47%).
Matches won (win rate)
Best month: August 2026 with 54%. Last 3 months: 48% (at the start 54%). Just below the average (49%).
Best month: September 2026 with 2,114. Last 3 months: 1,664 (at the start 1,683).
Rounds with first kill
Best month: November 2026 with 13%.
1v1 clutches won
Best month: November 2026 with 67%.
Patterns
From the last 413 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
kefju_ loses the most ELO in match 3 of the day: −334 ELO, 35% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Anubis
- Recorded match no. 250 · Mirage
- Reached level 10 · Ancient
- Highest rating in a match: 2.24 · Nuke
- Longest win streak: 9 wins in a row · Ancient
Maps in detail
from the last 413 matchesCompared with players on the same level who have at least 15 matches on the map.
How kefju_ plays
Across 413 matches kefju_ averages K/R 0.70, ADR 73.6 and a rating of 1.00. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 8 players. Most room to improve: Damage per round (ADR) at 73.6, better than only 12% of level 8 players. Averages 15.7 kills per match with 49% headshots. The strongest map is Nuke with a 55% win rate in 22 matches. In 147 of 413 matches the rating was 1.10 or higher (36%), in 168 it was below 0.90. In 408 matches with detailed stats: 64 4Ks and 8 aces. Best month by rating: November 2026 at 1.11. kefju_ loses the most ELO in match 3 of the day (−334 ELO, win rate 35%). Things go best from match 5 of the day (+675 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, +675 ELO. Got weaker: K/R −0.05, Rating −0.09, Headshots −3 pp, Win rate −6 pp. Unchanged in recent months: ADR at 72.2, ELO at 1,664. Last 30 days: 18 matches, win rate 33%, net ELO −148.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.