keepgolng
LIVE 7 followers 2 streams in 30 days 1 avg. viewers last live on Oct 12, 2026
Name history of keepgolng
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does keepgolng play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).
Compared with 1,493 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so well below the average (51%).
Clutch
Average15% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.84 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 2 kills in 10.9% of rounds and so well below the average (13.2%).
Utility and deaths
WeaknessDied in 75% of rounds and so clearly above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.69. Last 3 months: 0.62 (at the start 0.66). Well below the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 0.94. Last 3 months: 0.86 (at the start 0.90). Well below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 74.5. Last 3 months: 69.8 (at the start 74.5). Well below the average (80.3).
Share of headshot kills
Best month: October 2026 with 58%. Last 3 months: 54% (at the start 51%). Well above the average (48%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months: 49% (at the start 47%). Slightly below the average (51%).
Best month: September 2026 with 2,178. Last 3 months: 1,732 (at the start 1,817).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 312 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
keepgolng loses the most ELO in match 2 of the day: −316 ELO, 37% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Nuke
- Most kills in a match: 32 · Mirage
- Highest rating in a match: 2.00 · Dust 2
- Longest win streak: 8 wins in a row · Dust 2
- Reached level 10 · Ancient
Maps in detail
from the last 312 matchesCompared with players on the same level who have at least 15 matches on the map.
How keepgolng plays
Across 312 matches keepgolng averages K/R 0.63 and ADR 71.0; the rating across the 311 rated matches is 0.87. Biggest strength: Headshot rate at 54%, better than 85% of level 8 players. Most room to improve: K/D at 0.84, better than only 3% of level 8 players. Averages 13.9 kills per match with 54% headshots. The strongest map is Dust 2 with a 60% win rate in 89 matches. In 65 of 311 matches the rating was 1.10 or higher (21%), in 179 it was below 0.90. In 224 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: June 2026 at 0.94. keepgolng loses the most ELO in match 2 of the day (−316 ELO, win rate 37%). Things go best on Dust 2 (+293 ELO, win rate 60%). Match no. 4 of the day goes best: 63% win rate, +196 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04, ADR −4.7, ELO −85. Unchanged in recent months: Rating at 0.86, Win rate at 49%. Last 30 days: 59 matches, win rate 39%, net ELO −373.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.