How does keefteme play?

Rating 1.05 (from 30 matches) K/R 0.80 ADR 88.0 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 30 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More damage per round than the level 9 average.
AWPerDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (2 matches).

Level 9

Compared with 1,707 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch 1v1 won 50% no comparison
Clutch kills per match 2.5 no comparison

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 8%
AWP share of kills 30% no comparison
K/D 1.08+0.07 · Ø 1.01 better than 75%
Pistol kills per match 3.3
Knife kills 1 in 155 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 11.1% no comparison
3K rounds 6.7% no comparison
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 0x 4K, 0 aces in 2 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 35% no comparison
Utility damage per round 2.4 no comparison
Enemies flashed per round 0.07 no comparison
Deaths per round 74%+2 pp · Ø 72% better than 28%

Progress

One value per month, dashed line is the level 9 average
Whether keefteme is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 119 before.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.82.

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +18 ELO
54 matches · 37% win rate
Between 18:00 and 24:00 −40 ELO, win rate 38%
On Sundays −48 ELO, win rate 38%

keefteme loses the most ELO in match 1 of the day: +18 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.63 · Anubis
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 48 · Anubis
  4. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
47% better than 36%
0.80 better than 80%
88.7 better than 87%
1.06-
58% of 38 duels better than 85%
50% of 4 situations better than 81%
Dust 239
46% better than 31%
0.79 better than 78%
84.9 better than 74%
0.93-
44% of 68 duels better than 15%
33% of 3 situations better than 35%
Anubis29
45% better than 35%
0.87 better than 95%
95.7 better than 98%
1.32-
35% of 17 duels better than 1%
33% of 3 situations better than 40%
Ancient16
44% better than 24%
0.80 better than 78%
85.0 better than 70%
0.89-
53% of 19 duels better than 63%
-
Nuke13
62% -
0.81 -
92.5 -
0.85-
33% of 9 duels -
0% of 1 situations -
Overpass6
33% -
0.59 -
78.6 -
-
-
-
Cache4
25% -
0.85 -
84.3 -
1.32-
60% of 25 duels -
60% of 5 situations -
Inferno3
0% -
0.59 -
67.6 -
1.15-
80% of 5 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How keefteme plays

Across 155 matches keefteme averages K/R 0.80 and ADR 88.0; the rating across the 30 rated matches is 1.05. Biggest strength: Damage per round (ADR) at 88.0, better than 91% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 18.3 kills per match with 39% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 13 of 30 matches the rating was 1.10 or higher (43%), in 10 it was below 0.90. Best month by rating: July 2026 at 1.09. keefteme loses the most ELO in match 1 of the day (+18 ELO, win rate 37%). Things go best from match 5 of the day (+86 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +86 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.