Kazeusz

Japan
Player
243 matches tracked 55 matches in 30 days
ELO ▲ 85
1,239
30-day peak: 1,242
Rank EU
#944,209
Japan #23,794 in Japan

How does Kazeusz play?

Rating 0.98 (from 177 matches) K/R 0.70 ADR 75.0 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 177 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 26%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

Level 6

Compared with 979 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 45%−5 pp · Ø 50% better than 17%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 32%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just above the average (0.97).

Headshot rate 46%+1 pp · Ø 45% better than 54%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 1.01+0.04 · Ø 0.97 better than 65%
Pistol kills per match 2.6
Knife kills 5 in 243 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.8%).

2K rounds 12.6%−0.3 pp · Ø 12.9% better than 42%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 23%
MVPs per match 2.1−0.1 · Ø 2.2 better than 45%
4Ks and aces 26x 4K, 3 aces in 158 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 69% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 6.1+2.1 · Ø 4.0 better than 89%
Enemies flashed per round 0.38+0.13 · Ø 0.25 better than 82%
Deaths per round 69%−4 pp · Ø 73% better than 90%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 47%, Win rate at 45%
▼ Got worse
K/R −0.06, Rating −0.18, ADR −4.2, ELO −132

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.68
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.71).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −165 ELO
35 matches · 37% win rate
On Inferno −161 ELO
36 matches · 36% win rate
Between 12:00 and 18:00 −243 ELO, win rate 40%
On Tuesdays −145 ELO, win rate 32%

Kazeusz loses the most ELO from match 5 of the day: −165 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Nuke
  2. Recorded match no. 100 · Nuke
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Most kills in a match: 52 · Dust 2

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient49
55% better than 65%
0.71 better than 44%
76.2 better than 30%
0.95 better than 37%
46% of 124 duels better than 29%
38% of 24 situations right on the average
Cache45
49% -
0.71 -
75.8 -
0.99-
47% of 92 duels -
16% of 19 situations -
Inferno36
36% better than 9%
0.65 better than 26%
72.1 better than 20%
0.93 better than 33%
44% of 100 duels better than 22%
59% of 17 situations better than 91%
Anubis28
39% better than 16%
0.73 better than 58%
77.4 better than 39%
1.02 better than 57%
48% of 60 duels better than 37%
17% of 18 situations better than 6%
Mirage27
41% better than 20%
0.61 better than 7%
67.9 better than 6%
0.90 better than 19%
34% of 61 duels better than 1%
36% of 14 situations better than 46%
Nuke27
52% better than 42%
0.82 better than 86%
81.4 better than 63%
1.18 better than 91%
48% of 79 duels better than 40%
44% of 16 situations better than 67%
Dust 222
36% better than 11%
0.66 better than 24%
72.9 better than 17%
0.76-
33% of 46 duels better than 2%
38% of 13 situations better than 53%
Vertigo6
83% -
0.73 -
75.5 -
1.09-
48% of 23 duels -
27% of 15 situations -
Overpass3
67% -
0.67 -
80.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Kazeusz plays

Across 243 matches Kazeusz averages K/R 0.70 and ADR 75.0; the rating across the 177 rated matches is 0.98. Biggest strength: Deaths per round at just 69% (lower is better), better than 90% of level 6 players. Most room to improve: Rounds with first kill at 6%, better than only 4% of level 6 players. Averages 15.7 kills per match with 46% headshots. The strongest map is Ancient with a 55% win rate in 49 matches. In 56 of 177 matches the rating was 1.10 or higher (32%), in 70 it was below 0.90. In 158 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: June 2026 at 1.15. Kazeusz loses the most ELO from match 5 of the day (−165 ELO, win rate 37%). Things go best on Ancient (+179 ELO, win rate 55%). Match no. 3 of the day goes best: 52% win rate, +103 ELO. Got weaker: K/R −0.06, Rating −0.18, ADR −4.2, ELO −132. Unchanged in recent months: Headshots at 47%, Win rate at 45%. Last 30 days: 55 matches, win rate 49%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.