kayra666_

Turkey
Streamer
362 matches tracked 119 matches in 30 days

How does kayra666_ play?

Rating 1.23 K/R 0.88 ADR 92.5 from 362 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 362 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 28% good 1.10 to 1.29 25% normal 0.90 to 1.09 15% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (341 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 65%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so clearly above the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 26%+14 pp · Ø 12% better than 91%
K/D 1.24+0.19 · Ø 1.05 better than 90%
Pistol kills per match 3.8
Knife kills 5 in 362 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.2%).

2K rounds 15.9%+2.3 pp · Ø 13.6% better than 90%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 95%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 107x 4K, 14 aces in 341 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +7.5, ELO +417
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.92
JunJulAugSepOctNov

Best month: November 2026 with 0.92. Last 3 months: 0.89 (at the start 0.83). Well above the average (0.75).

Patterns

From the last 362 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −50 ELO
81 matches · 49% win rate
On Inferno −22 ELO
48 matches · 56% win rate
Between 12:00 and 18:00 −125 ELO, win rate 47%
On Wednesdays −85 ELO, win rate 40%

kayra666_ loses the most ELO on Anubis: −50 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 9 wins in a row · Dust 2
  4. Reached level 10 · Anubis
  5. Highest rating in a match: 2.69 · Cache

Maps in detail

from the last 362 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2154
56% better than 59%
0.91 better than 95%
96.3 better than 95%
1.27 better than 93%
64% of 917 duels better than 95%
46% of 85 situations better than 72%
Anubis81
49% better than 32%
0.86 better than 90%
89.7 better than 85%
1.22 better than 90%
64% of 444 duels better than 96%
36% of 47 situations better than 43%
Inferno48
56% better than 42%
0.86 better than 79%
89.4 better than 70%
1.20 better than 71%
60% of 252 duels better than 76%
45% of 29 situations better than 65%
Cache29
59% better than 57%
0.94 better than 95%
96.3 better than 89%
1.30 better than 93%
61% of 196 duels better than 83%
42% of 12 situations better than 55%
Mirage23
43% better than 13%
0.79 better than 67%
84.2 better than 63%
1.04 better than 46%
50% of 118 duels better than 38%
57% of 14 situations better than 93%
Nuke17
41% better than 12%
0.84 better than 78%
85.9 better than 64%
1.17 better than 74%
55% of 87 duels better than 58%
29% of 14 situations better than 25%
Ancient6
0% -
0.81 -
92.9 -
1.06-
73% of 33 duels -
0% of 2 situations -
Vertigo4
50% -
0.88 -
95.3 -
1.11-
73% of 22 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kayra666_ plays

Across 362 matches kayra666_ averages K/R 0.88, ADR 92.5 and a rating of 1.23. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 19.3 kills per match with 55% headshots. The strongest map is Cache with a 59% win rate in 29 matches. In 230 of 362 matches the rating was 1.10 or higher (64%), in 77 it was below 0.90. In 341 matches with detailed stats: 107 4Ks and 14 aces. Best month by rating: November 2026 at 1.31. kayra666_ loses the most ELO on Anubis (−50 ELO, win rate 49%). Things go best on Dust 2 (+171 ELO, win rate 56%). Improved over the last three months: K/R +0.06, Rating +0.08, ADR +7.5, ELO +417. Got weaker: Headshots −3 pp, Win rate −3 pp. Last 30 days: 119 matches, win rate 52%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.