Name history of ForvardCSGO
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 4 averageAug 2026 compared with Nov 2025 to Feb 2026.
Kills per round (K/R)
Best month: November 2025 with 0.68. Last 3 months: 0.67 (at the start 0.68).
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: November 2025 with 71.9. Last 3 months: 68.8 (at the start 72.1).
Share of headshot kills
Best month: November 2025 with 50%. Last 3 months: 44% (at the start 50%).
Matches won (win rate)
Best month: November 2025 with 62%. Last 3 months: 48% (at the start 62%).
Best month: November 2025 with 1,089. Last 3 months: 960 (at the start 1,080).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 33%.
Patterns
From the last 124 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
ForvardCSGO loses the most ELO on Ancient: −58 ELO, 40% wins
Records and milestones
from recorded matches- Most kills in a match: 26 · Mirage
- Recorded match no. 100 · Anubis
- Longest win streak: 8 wins in a row · Mirage
Maps in detail
from the last 124 matchesCompared with players on the same level who have at least 15 matches on the map.
How ForvardCSGO plays
Biggest strength: Rounds with a death at only 70%, where lower is better. That is better than 87% of players on level 4. Most room to improve: Rounds with first kill at 7%. That is better than only 17% of players on level 4. On average 14.8 kills per match, 50% of them headshots. The strongest map is Mirage with a 65% win rate in 52 matches. In 29 matches with detailed stats: 2 4Ks and 0 aces. ForvardCSGO loses the most ELO on Ancient (−58 ELO, win rate 40%). Things go best on Mirage (+367 ELO, win rate 65%). Got weaker: Headshots −6 pp, Win rate −14 pp, ELO −120. Unchanged in recent months: K/R at 0.67, ADR at 68.8.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.