kattshiny

Bhutan
Streamer
97 matches tracked
ELO ▼ 40
1,071
30-day peak: 1,111
Rank SA
#57,537
Bhutan #1,012 in Bhutan

How does kattshiny play?

Rating 0.98 K/R 0.71 ADR 79.3 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 96 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most
Level 5

Compared with 1,311 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 82%
Opening duels won 49%−1 pp · Ø 50% better than 49%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 18%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (44%).

Headshot rate 51%+7 pp · Ø 44% better than 85%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.96−0.04 · Ø 1.00 better than 47%
Pistol kills per match 2.3 from the last 96
Knife kills 2 in 96 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.3% of rounds and so just above the average (13.1%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 63%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 57%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 14x 4K, 0 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.25).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.39+0.14 · Ø 0.25 better than 85%
Deaths per round 74%+2 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.06, Rating +0.08, ADR +4.1, First kills +2 pp
= Stayed the same
Win rate at 48%, ELO at 1,071
▼ Got worse
Headshots −2 pp, Clutch 1v1 −18 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.73 (at the start 0.67). Just above the average (0.72).

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −85 ELO
29 matches · 34% win rate
On Mirage −6 ELO
41 matches · 54% win rate

kattshiny loses the most ELO in match 2 of the day: −85 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Cache
  2. Highest rating in a match: 1.73 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
54% better than 68%
0.70 better than 44%
78.6 better than 52%
0.98 right on the average
50% of 191 duels better than 54%
39% of 23 situations better than 57%
Dust 221
57% better than 77%
0.72 better than 58%
78.3 better than 47%
0.98 right on the average
53% of 96 duels better than 68%
0% of 8 situations better than 1%
Nuke13
46% -
0.78 -
83.9 -
1.05-
50% of 70 duels -
50% of 4 situations -
Inferno9
22% -
0.64 -
71.4 -
0.85-
43% of 49 duels -
0% of 3 situations -
Anubis6
33% -
0.70 -
83.2 -
0.92-
51% of 43 duels -
33% of 3 situations -
Cache4
25% -
0.79 -
88.3 -
1.06-
48% of 27 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kattshiny plays

Across 97 matches kattshiny averages K/R 0.71, ADR 79.3 and a rating of 0.98. Biggest strength: Headshot rate at 51%, better than 85% of level 5 players. Most room to improve: Clutch 1v1 won at 30%, better than only 18% of level 5 players. Averages 15.5 kills per match with 51% headshots. The strongest map is Dust 2 with a 57% win rate in 21 matches. In 36 of 96 matches the rating was 1.10 or higher (38%), in 39 it was below 0.90. In 97 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 1.01. kattshiny loses the most ELO in match 2 of the day (−85 ELO, win rate 34%). Things go best on Dust 2 (+2 ELO, win rate 57%). Improved over the last three months: K/R +0.06, Rating +0.08, ADR +4.1, First kills +2 pp. Got weaker: Headshots −2 pp, Clutch 1v1 −18 pp. Unchanged in recent months: Win rate at 48%, ELO at 1,071. Last 30 days: 7 matches, win rate 43%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.