Kartoffel_98

Germany
Streamer

1,399 followers 9 streams in 30 days 2 avg. viewers last live on Nov 2, 2026

167 matches tracked 21 matches in 30 days
ELO ▼ 78
1,940
30-day peak: 2,026
Rank EU
#284,186
Germany #7,851 in Germany

How does Kartoffel_98 play?

Rating 1.03 K/R 0.76 ADR 81.9 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 167 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Rarely on the AWP.
EntryRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Level 9

Compared with 1,589 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 84%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 71%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.03+0.01 · Ø 1.02 better than 58%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.3%).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 70%
3K rounds 4.3%+0.3 pp · Ø 4.0% better than 65%
MVPs per match 2.4+0.1 · Ø 2.3 better than 66%
4Ks and aces 29x 4K, 0 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 41%+6 pp · Ø 35% better than 85%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 92%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, Rating +0.06, ADR +4.1, Win rate +8 pp, ELO +245
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: September 2026 with 0.79. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.73).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −243 ELO
39 matches · 41% win rate
On Mirage −163 ELO
45 matches · 47% win rate
Between 18:00 and 24:00 −48 ELO, win rate 45%
On Saturdays −105 ELO, win rate 35%

Kartoffel_98 loses the most ELO in match 2 of the day: −243 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Nuke
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 10 wins in a row · Dust 2
  4. Reached level 10 · Mirage
  5. Highest rating in a match: 2.37 · Inferno

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
56% better than 71%
0.72 better than 43%
77.1 better than 32%
1.00 better than 43%
49% of 240 duels better than 42%
48% of 23 situations better than 76%
Mirage45
47% better than 37%
0.77 better than 68%
84.7 better than 72%
1.05 better than 62%
49% of 256 duels better than 42%
57% of 7 situations better than 91%
Inferno20
50% better than 39%
0.72 better than 45%
76.9 better than 32%
0.97 better than 31%
60% of 102 duels better than 85%
42% of 12 situations better than 60%
Ancient18
56% better than 66%
0.78 better than 71%
83.8 better than 66%
1.05 better than 62%
48% of 97 duels better than 32%
29% of 7 situations better than 27%
Cache18
61% -
0.81 -
86.1 -
1.13-
48% of 83 duels -
58% of 12 situations -
Nuke14
36% -
0.81 -
87.9 -
1.07-
48% of 75 duels -
29% of 7 situations -
Anubis4
50% -
0.78 -
86.7 -
1.01-
45% of 38 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Kartoffel_98 plays

Across 167 matches Kartoffel_98 averages K/R 0.76, ADR 81.9 and a rating of 1.03. Biggest strength: Utility hit rate at 41%, better than 85% of level 9 players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 9 players. Averages 17.0 kills per match with 52% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 66 of 167 matches the rating was 1.10 or higher (40%), in 60 it was below 0.90. In 163 matches with detailed stats: 29 4Ks and 0 aces. Best month by rating: September 2026 at 1.08. Kartoffel_98 loses the most ELO in match 2 of the day (−243 ELO, win rate 41%). Things go best from match 5 of the day (+207 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +207 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ADR +4.1, Win rate +8 pp, ELO +245. Got weaker: Headshots −3 pp. Last 30 days: 21 matches, win rate 48%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.