kartel_dls
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).
Compared with 493 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average1.8 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average30% headshots and so well below the average (41%).
Impact
Weakness1.3 MVPs per match and so well below the average (2.0).
Utility and deaths
AverageDied in 71% of rounds and so clearly below the average (74%). Lower is better.
Progress
One value per month, dashed line is the level 3 averageKills per round (K/R)
Best month: June 2026 with 0.97.
Rating, 1.00 is an average match
Best month: June 2026 with 1.35.
Damage per round (ADR)
Best month: June 2026 with 98.4.
Share of headshot kills
Best month: September 2026 with 32%.
Matches won (win rate)
Best month: September 2026 with 56%.
Best month: October 2026 with 853.
Rounds with first kill
Best month: November 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 103 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
kartel_dls loses the most ELO on Nuke: −118 ELO, 30% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Longest win streak: 5 wins in a row · Ancient
- Most kills in a match: 33 · Anubis
- Highest rating in a match: 2.81 · Anubis
Maps in detail
from the last 103 matchesCompared with players on the same level who have at least 15 matches on the map.
How kartel_dls plays
Across 103 matches kartel_dls averages K/R 0.66, ADR 75.1 and a rating of 0.91. Biggest strength: Deaths per round at just 71% (lower is better), better than 85% of level 3 players. Most room to improve: Headshot rate at 30%, better than only 4% of level 3 players. Averages 13.8 kills per match with 30% headshots. The strongest map is Inferno with a 63% win rate in 24 matches. In 25 of 103 matches the rating was 1.10 or higher (24%), in 56 it was below 0.90. In 97 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.35. kartel_dls loses the most ELO on Nuke (−118 ELO, win rate 30%). Things go best in match 2 of the day (+239 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +239 ELO. Last 30 days: 31 matches, win rate 45%, net ELO −5.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.