Karmaa_CS2

France
Streamer Player
195 matches tracked 37 matches in 30 days
ELO ▼ 56
1,830
30-day peak: 1,925
Rank EU
#347,856
France #6,184 in France

How does Karmaa_CS2 play?

Rating 0.98 (from 145 matches) K/R 0.69 ADR 76.8 from 195 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 145 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 17% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 48%−3 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 26%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 49%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (48%).

Headshot rate 55%+7 pp · Ø 48% better than 85%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.95−0.06 · Ø 1.01 better than 27%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.2 pp · Ø 13.3% better than 47%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 46%
4Ks and aces 22x 4K, 2 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.28).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 23%
Enemies flashed per round 0.05−0.23 · Ø 0.28 better than 1%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.08, ADR +5.2, Headshots +5 pp
= Stayed the same
K/R at 0.70, Win rate at 52%, ELO at 1,830
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.70 (at the start 0.67). Slightly below the average (0.73).

Patterns

From the last 195 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −30 ELO
42 matches · 55% win rate
In match 3 of the day −13 ELO
37 matches · 43% win rate
On Thursdays −32 ELO, win rate 43%

Karmaa_CS2 loses the most ELO on Inferno: −30 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Highest rating in a match: 2.75 · Nuke
  3. Longest win streak: 7 wins in a row · Anubis
  4. Recorded match no. 100 · Nuke

Maps in detail

from the last 195 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
49% better than 43%
0.66 better than 19%
75.1 better than 25%
0.93 better than 22%
47% of 156 duels better than 33%
23% of 22 situations better than 14%
Inferno42
55% better than 57%
0.71 better than 42%
76.5 better than 30%
0.99 better than 38%
40% of 126 duels better than 6%
32% of 22 situations better than 33%
Nuke31
61% better than 74%
0.75 better than 54%
80.7 better than 53%
1.05 better than 55%
54% of 72 duels better than 60%
60% of 15 situations better than 87%
Anubis23
48% better than 39%
0.70 better than 34%
79.3 better than 43%
1.03 better than 57%
61% of 70 duels better than 93%
25% of 16 situations better than 18%
Ancient18
50% better than 45%
0.64 better than 11%
75.0 better than 22%
1.00-
53% of 40 duels better than 65%
43% of 7 situations better than 59%
Cache12
58% -
0.66 -
79.2 -
0.92-
40% of 25 duels -
20% of 10 situations -
Mirage12
33% -
0.65 -
70.8 -
0.90-
53% of 36 duels -
33% of 3 situations -
Overpass8
75% -
0.75 -
75.8 -
1.66-
100% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Karmaa_CS2 plays

Across 195 matches Karmaa_CS2 averages K/R 0.69 and ADR 76.8; the rating across the 145 rated matches is 0.98. Biggest strength: Headshot rate at 55%, better than 85% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 21% of level 9 players. Averages 15.0 kills per match with 55% headshots. The strongest map is Nuke with a 61% win rate in 31 matches. In 53 of 145 matches the rating was 1.10 or higher (37%), in 64 it was below 0.90. In 114 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: October 2026 at 1.02. Karmaa_CS2 loses the most ELO on Inferno (−30 ELO, win rate 55%). Things go best on Dust 2 (+120 ELO, win rate 49%). Match no. 4 of the day goes best: 61% win rate, +10 ELO. Improved over the last three months: Rating +0.08, ADR +5.2, Headshots +5 pp. Unchanged in recent months: K/R at 0.70, Win rate at 52%, ELO at 1,830. Last 30 days: 37 matches, win rate 51%, net ELO −41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.