karas1k_bul

Russia
Player
269 matches tracked 28 matches in 30 days
ELO ▼ 65
1,445
30-day peak: 1,510
Rank EU
#689,854
Russia #193,781 in Russia

How does karas1k_bul play?

Rating 1.14 (from 204 matches) K/R 0.84 ADR 89.5 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 204 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. More damage per round than the level 7 average.
EntryDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

Level 7

Compared with 1,116 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 56%+6 pp · Ø 50% better than 91%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 26%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.00).

Headshot rate 44%−2 pp · Ø 46% better than 36%
AWP share of kills 15%+4 pp · Ø 11% better than 77%
K/D 1.15+0.15 · Ø 1.00 better than 92%
Pistol kills per match 2.6
Knife kills 6 in 269 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.8% of rounds and so well above the average (3.9%).

2K rounds 15.6%+2.5 pp · Ø 13.1% better than 94%
3K rounds 6.8%+2.9 pp · Ø 3.9% better than 99%
MVPs per match 2.7+0.5 · Ø 2.2 better than 92%
4Ks and aces 14x 4K, 1 ace in 75 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.03 enemies flashed per round and so well below the average (0.26).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 1.3−2.8 · Ø 4.1 better than 1%
Enemies flashed per round 0.03−0.23 · Ø 0.26 better than 1%
Deaths per round 73%+1 pp · Ø 72% better than 47%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, Rating +0.07, ADR +6.5, Headshots +4 pp
= Stayed the same
ELO at 1,445
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.86
JunJulAugSepOctNov

Best month: September 2026 with 0.90. Last 3 months: 0.88 (at the start 0.83). Well above the average (0.72).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −235 ELO
43 matches · 35% win rate
On Nuke −127 ELO
27 matches · 41% win rate
Between 12:00 and 18:00 −57 ELO, win rate 45%
On Saturdays −86 ELO, win rate 43%

karas1k_bul loses the most ELO in match 3 of the day: −235 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.48 · Anubis
  3. Most kills in a match: 57 · Mirage
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
47% better than 36%
0.80 better than 80%
85.3 better than 76%
1.08 better than 72%
53% of 292 duels better than 66%
44% of 45 situations better than 67%
Anubis60
52% better than 53%
0.87 better than 97%
92.3 better than 94%
1.21 better than 97%
63% of 208 duels better than 97%
34% of 29 situations better than 37%
Ancient42
43% better than 23%
0.91 better than 99%
97.0 better than 99%
1.18 better than 95%
62% of 138 duels better than 95%
32% of 25 situations better than 38%
Nuke27
41% better than 13%
0.81 better than 81%
85.8 better than 74%
1.12 better than 81%
40% of 93 duels better than 8%
31% of 16 situations better than 33%
Dust 226
62% better than 88%
0.77 better than 73%
86.1 better than 81%
0.98 better than 40%
38% of 85 duels better than 4%
50% of 8 situations better than 82%
Cache14
64% -
1.01 -
102.7 -
1.38-
57% of 74 duels -
30% of 10 situations -
Inferno7
57% -
0.79 -
77.5 -
1.08-
47% of 38 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How karas1k_bul plays

Across 269 matches karas1k_bul averages K/R 0.84 and ADR 89.5; the rating across the 204 rated matches is 1.14. Biggest strength: 3K rounds at 6.8%, better than 99% of level 7 players. Most room to improve: Utility damage per round at 1.3, better than only 1% of level 7 players. Averages 18.6 kills per match with 44% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 111 of 204 matches the rating was 1.10 or higher (54%), in 56 it was below 0.90. In 75 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: August 2026 at 1.19. karas1k_bul loses the most ELO in match 3 of the day (−235 ELO, win rate 35%). Things go best in match 1 of the day (+433 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +433 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +6.5, Headshots +4 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: ELO at 1,445. Last 30 days: 28 matches, win rate 46%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.