kanekizxc666

Russia
Player

1,697 followers 9 streams in 30 days last live on Nov 7, 2026

On FACEIT since 2022 280 matches tracked 33 matches in 30 days
ELO ▲ 22
2,505
30-day peak: 2,589
Rank EU
#55,467
Russia #15,735 in Russia

How does kanekizxc666 play?

Rating 0.99 (from 229 matches) K/R 0.72 ADR 76.3 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 229 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 24%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,500-2,749 ELO

Compared with 2,629 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 51%−1 pp · Ø 52% better than 43%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 52%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 6%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.01−0.03 · Ø 1.04 better than 35%
Pistol kills per match 2.7
Zeus kills2 in 280 matches
Knife kills 1 in 280 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.5%).

2K rounds 12.1%−1.4 pp · Ø 13.5% better than 16%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 24%
MVPs per match 2.1−0.3 · Ø 2.4 better than 21%
4Ks and aces 19x 4K, 1 ace in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 26%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.25−0.05 · Ø 0.30 better than 36%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ADR +5.0, Headshots +8 pp
= Stayed the same
K/R at 0.73, Rating at 1.02, ELO at 2,505
▼ Got worse
Win rate −11 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOctNov

Best month: April 2026 with 0.82. Last 3 months: 0.73 (at the start 0.72). Just below the average (0.74).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −334 ELO
72 matches · 42% win rate
On Mirage −257 ELO
84 matches · 44% win rate
On Tuesdays −177 ELO, win rate 39%

kanekizxc666 loses the most ELO in match 1 of the day: −334 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 1.98 · Inferno
  3. Most kills in a match: 34 · Inferno
  4. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage84
44% better than 17%
0.72 better than 36%
77.9 better than 33%
1.00 better than 35%
55% of 310 duels better than 71%
32% of 34 situations better than 31%
Dust 275
51% better than 46%
0.72 better than 39%
75.9 better than 25%
0.99 better than 31%
52% of 224 duels right on the average
35% of 23 situations better than 38%
Ancient44
64% better than 83%
0.74 better than 46%
77.5 better than 29%
1.04 right on the average
50% of 197 duels better than 39%
46% of 28 situations better than 72%
Anubis39
54% better than 56%
0.70 better than 28%
75.1 better than 19%
0.95 better than 20%
54% of 172 duels better than 62%
24% of 17 situations better than 15%
Inferno15
47% better than 23%
0.74 better than 39%
77.1 better than 19%
1.10-
63% of 68 duels better than 88%
20% of 5 situations better than 12%
Nuke11
36% -
0.70 -
74.4 -
0.88-
43% of 42 duels -
33% of 3 situations -
Cache9
67% -
0.61 -
66.5 -
0.86-
39% of 23 duels -
50% of 2 situations -
Overpass3
0% -
0.76 -
70.1 -
1.09-
67% of 3 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kanekizxc666 plays

Across 280 matches kanekizxc666 averages K/R 0.72 and ADR 76.3; the rating across the 229 rated matches is 0.99. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 48% headshots. The strongest map is Ancient with a 64% win rate in 44 matches. In 75 of 229 matches the rating was 1.10 or higher (33%), in 91 it was below 0.90. In 123 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: November 2026 at 1.07. kanekizxc666 loses the most ELO in match 1 of the day (−334 ELO, win rate 42%). Things go best on Ancient (+209 ELO, win rate 64%). Match no. 3 of the day goes best: 56% win rate, −9 ELO. Improved over the last three months: ADR +5.0, Headshots +8 pp. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ELO at 2,505. Last 30 days: 33 matches, win rate 52%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.