How does kammciu play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).
Opening
AverageClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.90. Last 3 months: 0.84 (at the start 0.77).
Rating, 1.00 is an average match
Best month: October 2026 with 1.28.
Damage per round (ADR)
Best month: September 2026 with 94.3. Last 3 months: 90.2 (at the start 84.2).
Share of headshot kills
Best month: July 2026 with 55%. Last 3 months: 51% (at the start 55%).
Matches won (win rate)
Best month: October 2026 with 53%. Last 3 months: 51% (at the start 47%).
Best month: October 2026 with 1,913. Last 3 months: 1,825 (at the start 1,643).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 39%.
Patterns
From the last 255 matches, each row based on 20+ matches.Where does the ELO go?
kammciu loses the most ELO on Anubis: −230 ELO, 42% wins
Records and milestones
from recorded matches- Recorded match no. 250 · Anubis
- Highest rating in a match: 2.06 · Nuke
- Most kills in a match: 38 · Nuke
- Longest win streak: 7 wins in a row · Ancient
Maps in detail
from the last 255 matchesCompared with players on the same level who have at least 15 matches on the map.
How kammciu plays
Across 255 matches kammciu averages K/R 0.83 and ADR 89.0; the rating across the 72 rated matches is 1.26. Biggest strength: Utility with impact at 45%. That is better than 96% of players on level 9. On average 18.1 kills per match, 52% of them headshots. The strongest map is Ancient with a 64% win rate in 28 matches. In 47 of 72 matches the rating was 1.10 or higher (65%), in 9 it was below 0.90. In 192 matches with detailed stats: 47 4Ks and 10 aces. Best month by rating: October 2026 at 1.28. kammciu loses the most ELO on Anubis (−230 ELO, win rate 42%). Things go best on Ancient (+204 ELO, win rate 64%). Improved over the last three months: K/R +0.07, ADR +6.0, Win rate +4 pp, ELO +182. Got weaker: Headshots −4 pp. Last 30 days: 72 matches, win rate 53%, ELO balance +110.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.