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kam1oncs

Mayotte
Streamer
415 matches tracked 86 matches in 30 days

How does kam1oncs play?

Rating 0.98 K/R 0.72 ADR 82.1 from 415 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 415 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (343 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 46%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 62%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.95−0.08 · Ø 1.03 better than 21%
Pistol kills per match 2.7
Knife kills 13 in 415 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 55%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 59x 4K, 5 aces in 343 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 72%
Deaths per round 76%+4 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, ELO +324
= Stayed the same
K/R at 0.73, ADR at 82.5, Headshots at 51%, Win rate at 54%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.74
JunJulAugSepOctNov

Best month: November 2026 with 0.74. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 415 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −212 ELO
65 matches · 43% win rate
On Anubis −179 ELO
90 matches · 48% win rate
On Fridays −292 ELO, win rate 46%

kam1oncs loses the most ELO in match 3 of the day: −212 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Nuke
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Recorded match no. 250 · Dust 2
  4. Highest rating in a match: 3.35 · Nuke
  5. Reached level 10 · Anubis

Maps in detail

from the last 415 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
62% better than 85%
0.74 right on the average
85.3 better than 69%
1.01 better than 42%
49% of 596 duels better than 37%
43% of 47 situations better than 63%
Anubis90
48% better than 35%
0.73 better than 43%
83.0 better than 60%
0.98 better than 30%
48% of 518 duels better than 33%
31% of 35 situations better than 30%
Dust 279
54% better than 61%
0.71 better than 35%
80.3 better than 47%
0.95 better than 21%
47% of 423 duels better than 28%
46% of 26 situations better than 74%
Ancient50
52% better than 48%
0.69 better than 25%
78.1 better than 33%
0.94 better than 22%
46% of 280 duels better than 23%
18% of 22 situations better than 9%
Nuke44
55% better than 46%
0.72 better than 34%
81.7 better than 54%
0.99 better than 29%
44% of 281 duels better than 13%
31% of 26 situations better than 35%
Cache15
33% better than 6%
0.70 better than 36%
79.4 better than 43%
0.95 better than 27%
51% of 81 duels better than 45%
50% of 4 situations better than 76%
Inferno10
30% -
0.69 -
74.9 -
0.96-
44% of 54 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How kam1oncs plays

Across 415 matches kam1oncs averages K/R 0.72, ADR 82.1 and a rating of 0.98. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 51% headshots. The strongest map is Mirage with a 62% win rate in 126 matches. In 145 of 415 matches the rating was 1.10 or higher (35%), in 181 it was below 0.90. In 343 matches with detailed stats: 59 4Ks and 5 aces. Best month by rating: November 2026 at 1.02. kam1oncs loses the most ELO in match 3 of the day (−212 ELO, win rate 43%). Things go best on Mirage (+627 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, +72 ELO. Improved over the last three months: Rating +0.06, ELO +324. Unchanged in recent months: K/R at 0.73, ADR at 82.5, Headshots at 51%, Win rate at 54%. Last 30 days: 86 matches, win rate 52%, net ELO −116.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.